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"!'"!("!3"!3"!33";=lp  / f B   X{ B C X{X{({X {{A4 42" )?3 )?3 +?3 )?3 )?3303 )?3333 /?3033 /?33 /?3 4?3 4?3 4?3 4? %30% %2" %?3 %?3 %?3 2?3 0?3 0?3 4?3 4?3 4?3 4?3 )?3 )?3 )?3 )?3 )?3 )?3 )?3 )?3 )?3 4?3 4? 4304&?&'?''?&(?(( 42" 4?3 4A?3 3?3 &?3 $?33 '?3033 $?3333 %?3303 %?3 )?3 (?3 *?3 3? 4A30C=#<3 3 3" 332 332 $32 $32 &32 $33332 $30332 $332 '032 '32 (32 332 332 3 33 ;="<U <|@4oxo #τρρϦl!.5Animation Shop HelpAnimation Shop 1.0RInsertItem(`mnu_help',`mc_about',`Animation Shop Help...',`PI(`',`Pop.About')',4)BrowseButtons()CB(`btnExit',`E&xit',`Exit()')Zmainmain ZsecondarymoreMore Informationb,GZsecondarymore2More Information2,GZsecondaryhow toHow To2^,ZsecondarygraphicsGraphicsZsecondaryoptionsOptionsP^,ZsecondaryexplainExplanation2^,ZsecondaryexampleExample ,ZsecondaryrasterMore Information lZsecondaryinfoReferenced EZsecondarystepsStep-by-Step Instructionsb,Zsecondarysteps2Step-by-Step Instructions2,Z secondaryorder   .\Anim.cnt >> 1=1g=s6 s'  Dummy Topicsj9=1ContentsJI(`>Main',`BeforeYouBegin.Overview');Contents()5 s* $:ContentsO1Page SetupJI(`>Main',`BeforeYouBegin.Overview');JI(`>More2',`PageSetup.Step1')7 * $:Page Setup]W1WPage Setup ImageJI(`>Main',`ManagingImageFiles.PrintingFile');JI(`>More2',`PageSetup.Step1')=* $&:Page Setup Imagek:W11PrintJI(`>Main',`BeforeYouBegin.Overview');KL(`Printing')21* $:Printh1File Information Dialog BoxJI(`>Main',`BeforeYouBegin.Overview');JI(`>Graphics',`Graphics.FileInfoDlg')H1* $<:File Information Dialog Box1C1^Cp-p* $:1C1j:p' & Before You Begin9* $VWindow:Main1E1jE~9~' $ TOPIC: Overview9E1 $ Overview=~* $&:Before You Begin0$, ( "6 Z+ &vtOverview$- < F/1A/_B/Animation Shop is a powerful new image animation program that creates animations of one or multiple graphics images and offers many effects and transitions to choose from to enhance your animations. Advanced wizards help you quickly create graphic animations, and an Optimization Wizard ensures consistent colors and efficient Web downloads. Changes to animations can be made quickly and effectively using the drag-and-drop and propagate paste features. Animation Shop provides full support for many image file formats in creating animations. Files can be saved as Graphical Interchange Format files (.gif) or Animation Shop Animation files (.mng).&ZS # >- % 2"Exiting Animation Shopc?S $ ~You exit Animation Shop like most Windows programs. You can:*  b RV,d؀"""""Choose Exit from the File menu.Click the Animation Shop windows Close button.Double-click the Animation Shop windows control icon.Choose Exit from the Control menu.Press +.l9 3 6rawAnimation Shop will close all of its open windows.1 1v E ' < TOPIC: Using this Help FileE E 1q E AUsing this Help File= * $&:Before You Begin0E , ( "B + &.vtUsing this Help File D V HelpOn() 紕 For general information on using Windows Help, click here. For a description of various ways to access the Animation Shop Help, click here. Animation Shop Help has a few special hypertext features: 1 =% "Tab JumpsA ~0 .#: Each topic has a row of tabs across the top, like this one. Each set of tabs groups related topics. You can access a topic by clicking on its tab. If the current tab set is linked to another tab set, you can jump to the linked set by clicking on the link indicator. <=% ."Hypertext Formatting~@$ MIn the standard Windows Help File@ format, all hypertext is green. Topic jumps have a solid underline, and pop-ups have a dashed underline. In Animation Shop Help: P1AQ rRV,d؀""" Topic jumps are red.Pop-ups are blue. Hypertext is not underlined. '@XA$ .1AA+ &RV,d؀1XAA1p AA?AA' 0 TOPIC: Getting Around?A5B1C 5BBEGetting Around=ArB* $&:Before You Begin05BB, ( "<rBB+ &"vtGetting Around3BC% "Main WindowB0Ej knSk nSk AL(`Main Window Regions') The Animation Shop window is your workspace, and it contains the tools you will use to create, edit, and print animations. When you first open Animation Shop, some of the palettes may not be visible or may be in different locations. The toolbars and palettes can be moved around the screen, hidden, and displayed as needed.The Animation Shop window contains eight regions. Each region has specific uses and functions. $CE` JPV,d؀""AL(`Positioning the Main Window') Positioning the Main Window10EE1sE'FBE'F' 6 TOPIC: Technical SupportBEiF1q1iFF ButtonKM$ You can also get help with a specific feature by placing the cursor over the feature and pressing . For example, to get help with a toolbar button, place the cursor over the button, then press .@-L_M% 6"Tool Tips and Status BarMHN$ To see the name of a button on the toolbar or a feature on a palette, place your cursor over it and a pop-up hint will appear. A short description of the feature also appears in the Status bar.D_MN% >"Help Buttons in Dialog BoxesHN[O$ WSome of Animation Shops dialog boxes contain Help buttons. When you click a dialog boxs Help button, Animation Shop will open the help file to the appropriate topic.3NO% "Online Helpn[O+# Choose Help Topics from the Help menu to access the contents, index, and keywoO+ plus the letter that is underlined in the menu's title. For example, to open the File menu, you press +. 2You choose a menu selection by clicking on it, by pressing its underlined letter, or by using the cursor keys to highlight it and then pressing . Menu selections that appear in grey are not currently available. 11kٍ:nٍ' & TOPIC: WorkspaceM&1)0&WorkspaceSaveMark("SubWin")8ٍ^* $:Main Window0&, ( " <^ʎ+ &"vtAnimation Area3 X ~KL(`Opening Image Files') 2 This is the area of the Animation Shop window where you work with animations. When you open a file or create a new file, Animation Shop opens a new frames view or play view window within the Animation Area. ʎ ٍ:ʎF% *"Frames View Windoww 0 0yr܀ When you open an animation file, a Frames View window is opened in which you can make changes to your animation.8F%% &"Play View Windowz< HThڀ `U The Play View window is opened when you click the View Animation button or choose Animation from the View menu.(%% "141l4o;o' ( TOPIC: Status BarN41{qB%oStatus BarSaveMark("SubWin")8o* $:Main Window0%, ( " 8 ]+ &vtStatus Bar%o1 0播 When visible, the Status bar appears at the bottom of the Animation Shop window. It displays information about animations, features, and procedures. It also indicates the progress as Animation Shop opens animations or renders frames. The right side of the status bar contains animation information, such as size and colors and the number of frames in the animation. If no animation is opened, the animation information section of the Status bar will say "No files open."1]1i8o' " TOPIC: ToolbarK#10#xToolbarSaveMark(`SubWin')8[* $:Main Window0#, ( " 5 [+ &vtToolbarEQL fU  " SIV The toolbar consists of nineteen different command buttons that access some of the frequently-used commands in the menus. If a command is unavailable, its button appears greyed out. Using a Toolbar button couldn't be easier - just click it. Toolbar buttons that are not currently available appear greyed out. 'x$ 1Q1n=x' , TOPIC: Tool PaletteP61Bх6kTool PaletteSaveMark(`SubWin')8n* $:Main Window06, ( " :n+ &vtTool Palette< F)p3gW U The first time you start Animation Shop, the Tool palette appears just below the Toolbar. The Tool palette contains the following tools: Gk| ȀRV,d؀" " Ub "> Zoom ToolDropper ToolPainting and Drawing Tools11k:k' & TOPIC: Style BarM#1\#Style BarSaveMark(`SubWin')8[* $:Main Window0#, ( "7 [+ &vtStyle BarYI `!, p3gW ـ You use the Style Bar to set parameters for the Tool palette's active tool. The options on the Style bar will vary depending on the tool that is selected in the Tool palette.The Zoom drop down box is almost always available in the Style bar for you to set the magnification level. Click an option in the drop down box to select it. The option "1:8," for example, will display your animation at one-eighth its normal size; conversely, the option "8:1" will display your animation at eight times its normal size.;` zRV,d؀" "> Working with SelectionsPainting and Drawing1 1o J >J' . TOPIC: Color PaletteQ 1х!Color PaletteSaveMark(`SubWin')8J* $:Main Window0, ( ";>+ & vtColor Palette\? Ng  The Color Palette contains color selection tools and displays color information. 1> 1l" NDN' : Animation Shop Main Window; * $"VWindow:How To1N1# P) ' R TOPIC: Maximize, Minimize, and RestorevE13$}Maximize, Minimize, and RestoreSaveMark(`SubWin');SaveMark("SubWin")H * $<:Positioning the Main Window0, ( "M"E+ &DvtMaximize, Minimize, and Restore8}Y RV,d؀"Rf "W< You can maximize, minimize, or restore the Main Window using the window buttons. Double-clicking on the text display section of the Titlebar switches the Main Window between its maximized and normal states. 1E1x%G }' @ TOPIC: Moving the Main WindowZ)O1&OMoving the Main WindowSaveMark(`SubWin')H* $<:Positioning the Main Window0O, ( "D + &2vtMoving the Main WindowW4b# hTo move the Main Window to a different location: ' c P:OdW<   1Point the cursor at the text display section of the Titlebar.2Press and hold the primary mouse button. 3Drag the window by moving the mouse.4Release the mouse button.1b1z' I" ' D TOPIC: Resizing the Main Window\+_ 1$3(_   Resizing the Main WindowSaveMark(`SubWin')H  * $<:Positioning the Main Window0_  , ( "F  + &6vtResizing the Main WindowM* j # TTo change the size of the Main Window: `   W |P:Od  1Point at a side or corner of the window. The cursor will change to a double-headed arrow. Grabbing a corner moves two sides at once.2Press and hold the primary mouse button. 3Resize the window by moving the mouse.4Release the mouse button.1j  1l) 2 m 7 2 '   Tool Windows; m * $"VWindow:How To12  1z*  I"m  ' D TOPIC: Displaying a Tool Window\+ C 1*j+C  @Displaying a Tool WindowSaveMark(`SubWin')D  * $4:Using Bars and Palettes0C  , ( "R'  + &NvtViewing and Hiding Bars and Palettes: C% *"From the View Menu\9 # rTo display or hide a bar or palette, do the following:+C9 @P:Od1Click the View menu. A drop-down box appears with the bars and palettes that you can display.2Click the items you want Animation Shop to display. The items with checks will be displayed. The items without checks will be hidden.8@% &"From the Toolbar@ |L@0 0U To display or hide a bar or palette, click its button on the toolbar.1@@1v,@AE@A' < TOPIC: Moving a Tool WindowX'@XA1f=8-XAADMoving a Tool WindowSaveMark(`SubWin')DAA* $4:Using Bars and Palettes0XAA, ( "FAB+ &6vtMoving Bars and PalettestQAB# The Tool Windows can be placed anywhere on the screen. To move a Tool Window: {$BDW |IP:Od  1Point the cursor at the text area of the window's titlebar or at the tool window's main panel. Do not point at the control icon or one of the window's buttons. 2Press and hold the primary mouse button. 3Drag the window by moving the mouse.4Release the mouse button. 1B2D1w.2DxDFDxD' > TOPIC: Docking a Tool WindowY(2DD1Nj/DEEbIDocking a Tool WindowSaveMark(`SubWin')DxDE* $4:Using Bars and Palettes0DEE, ( "U*EE+ &TvtDocking and Undocking Bars and PalettesEE]G& ;The toolbar, Style bar, and the Color and Tool palettes can be docked at the edges of the Animation Shop window or be undocked and allowed to "float" anywhere on the window. A docked bar or palette becomes part of the border around the workspace. When you open Animation Shop for the first time, the bars and palettes are docked at their default positions.To dock a palette or bar, do one of the following:}EH@ PRV,d؀""Drag it by any area not occupied by a button to an edge of the window.Double-click any area not occupied by a button.]8]GwH% pTo undock a palette or bar, do one of the following:H TOPIC: Contacting Jasc, Inc.Y(IJ1.2JJMContacting JASC, Inc.SaveMark(`SubWin')K!CJJ* $B:Contacting Jasc Software, Inc.j JQK_#qV$qVqVViaAtsJKT#x>qVqqInternet techsup@jasc.coma QK%LA#R@qqWeb Sitehttp://www.jasc.comWK|LA#R,q qBBS(612) 930-3516^%LLA#R:qqTelephone (612) 930-9171W|L1MA#R,q qFax(612) 930-9172KLMD#XqqMailJasc Software, Inc.11011 Smetana RoadMinnetonka, MN 55343 USA$1MM" GM+N1l13+NhNORunning Paint Shop Pro=MhN* $&:Before You BeginD+NN+ &2vtRunning Paint Shop ProhNO% If you have Paint Shop Pro installed on your computer, you can start it from within Animation Shop. Choose the File menu, and click Run Paint Shop Pro. Paint Shop Pro will be started in a separate window.1NO1q4O&_FO&' > FormO&Oat-Specific Dialog Boxes9O_* $VWindow:More1&1j5ɀ9_ɀ' $ TOPIC: OverviewL1g 6΂OverviewSaveMark(`SubWin')S)ɀh* $R:Using the Format-Specific Dialog Boxes0, ( "6 h΁+ &vtOverview{XI# Two file formats may require additional input before being opened by Animation Shop: %΁΂` NRV,d؀" "=y Meta / VectorPhoto-CD1I17XY2΂X' d TOPIC: Using the Meta Picture Import Dialog Boxl;ă1!S8ăG܈Using the Meta Picture Import Dialog BoxSaveMark(`SubWin')S)X* $R:Using the Format-Specific Dialog Boxes0ăG, ( "V++ &VvtUsing the Meta Picture Import Dialog BoxG0 .mTG0w You use the Meta Picture Import Dialog Box to set the size for a file or clipboard image that is in a metafile or vector format. Animation Shop will present the dialog box if:yQ pORV,d؀" "You are opening a file and the "Ask for size" option in the WMF file preferences is selected. You are pasting metafile or vector data from the clipboard.N)dž% R"Changing the Image's Size and/or Scalepyj3 6QU You change the size and/or scale of the image by entering new values in the Width and Height Text Boxes. 9dž% ("Opening the Image]j## Click on the OK Button. Animation Shop will open the image using the selected dimensions. ;^% ,"Default Import Size~K#܈3 6 For help changing the default WMF import size, see WMF Preferences. 1^ 19 [N'܈[' N TOPIC: Using the PCD Size Dialog Boxa0 1 :?Using the PCD Size Dialog BoxSaveMark(`SubWin')S)[* $R:Using the Format-Specific Dialog Boxes0?, ( "K + &@vtUsing the PCD Size Dialog Boxa? 5 8ɛ Kodak Photo-CD files contain multiple sizes of a single image. The default PCD size option determines which size will be read when a PCD file is opened. If the option labeled "Ask when opening each file" is selected, Animation Shop will present the PCD Size Dialog Box each time you open a PCD file. To select a size option from the dialog box: x@8 @P:Od1Click on the desired size. 2Click on the OK Button. 1 Ɍ1j;Ɍ9( " Window:More21Ɍ31<3W0' ` TOPIC: Changing the Image's Size And/or Scalej931=@Changing the Image's Size And/or ScaleSaveMark(`SubWin')L"@* $D:Changing the Size and/or Scale:!$ {You change the size and/or scale of the image by entering new values in the Width and Height Text Boxes. To access a text box, click in it, or press until its text is highlighted. D@e% >"Maintaining the Aspect Ratio!u* " If you change the width last, the aspect ratio (width/height) will be preserved. When the image is resized, iteus proportions will be maintained. The height will be determined by the new width and the aspect ratio. Ae% 8"Changing the Aspect Ratiou* "] If you change the height last, the aspect ratio (width/height) will be abandoned. When the image is resized, its proportions will be determined by the new measurements. 11W>&# 11n?N8N' " Getting Around=* $&VWindow:GraphicsON1a@BMain WindowSaveMark(`SubWin')8* $:Main Window0B, ( "1s1nAs5B'  Image Files=s* $&VWindow:Graphics_.D1aBDFile Information Dialog BoxSaveMark(`SubWin')H* $<:File Information Dialog Box0D, ( "11lC6qI"6' D Supported Raster Image Formats;q* $"VWindow:Rasterb161GDSupported Raster Image FormatsSaveMark(`SubWin')K!q* $B:Supported Raster Image FormatsI<#HU.q1 = Animation Shop can open files< = Animation Shop can save filesT|#ڀYaq q0 q0 Hq0 jq0 FormatSub-Format / DescriptionSource/StandardBits-Per-Pixel and Color Type-#Z Y2322323q0 q qqqq q0qBqJq Rq 148Grey8Color162432'|$ j7#n Y2322323q q&q2q>qJqNqZq^q jqBMPRGB encodedOS/21<1<1<1<&E# Y2322323q q&qNqZqfqjqvqzq qBMPRGB encodedMicrosoft Windows 1<1<1<1<=#zz Y2322323q q&qNqRq^qbqnqrq vqBMPRLE encodedMicrosoft Windows 1<1<<##x Y2322323q qqDqNqXq\qfqjq tqCLPBitmap Windows Clipboard11113RV# Y2322323q qBqhqtqqqqq qCLPDevice Independent BitmapWindows Clipboard1<1<1<1< 7#b#zn Y2322323q q6qFqJqNqRqXq^q jqCTContinuous Tone CMYKSciTex1< 6Vy#zl Y2322323q q4qDqHqLqPqbyqVq\q hqCTContinuous Tone CMYSciTex1<%bm#nJ Y2322323q qq&q*q.q2q>qBq FqCUTDr. Halo 1<8y#p Y2322323qq(q4q@qLqPq\q`q lqDIB RGB encodedOS/21<1<1<1<'Fm# Y2322323qq(qPq\qhqlqxq|q qDIB RGB encodedMicrosoft Windows 1<1<1<1<>#z| Y2322323qq(qPqTq`qdqpqtq xqDIB RLE encodedMicrosoft Windows 1<1<3#f Y2322323q q$q2qqBqFq PqPCDKodak Photo CD 1?LLN# Y2322323q q:qHqTq`qlqxqq qPCTMacintosh PICT formatApple1<1<1<1<11<16MO#nl Y2322323qq$qJqTqXq\q`qdq hqPCX Version 0ZSoft Paintbrush 1 KN#z Y2322Oq323qqHqnqxqqqqq qPCX Ver. 2 (with palette info.)ZSoft Paintbrush 11#NO#z Y2322323qqNqtq~qqqqq qPCX Ver. 3 (without palette info.)ZSoft Paintbrush 11$C># Y2322323qq$qJqVqbqfqrqvq qPCX Version 5ZSoft Paintbrush 1<1<1<1<1>#nb Y2322323q q0q>qBqFqRqVqZq ^qPGMPortable GraymapUNIX 1<3>L#f Y2322323q qq2q>qJqNqZq^q bqPICPictor/PC Paint1<1<1<4G># Y2322323q qBqFqRq^qbqnqxq qPNGPortable Network Graphics1<1<1<11<12L#nd Y2322323q q2q@qDqHqLqPqTq `qPPMPortable PixelmapUNIX 1<;#v Y2322323q q,qBqNqRqVqbqfq rqPSDRGB or indexedPhotoshop1<1<1<-Oĉ# Y2322323q q6q`qjqtqqqq qPSPRun Length EncodingJasc Paint Shop Pro1<1<1<1<1<*L# Y2322323q q0qZqdqnqzqqq qPSPLZ77 CompressionJasc Paint Shop Pro1<1<1<1<1<&Hĉ# Y2322323q q(qRq\qfqrq|qq qPSPUncompressedJasc Paint Shop Pro1<1<1<1<1</NC# Y2322323qqqBqFqRqVqZq fqRAWUn-encoded pixel data1<1<1CM#nb Y2322323qq&q>qJqNqRqVqZq ^qRLE CompuServeCompuServe1<9Mg#zr Y2322323qq qFqJqVqZqfMgqqjq nqRLE WindowsMicrosoft Windows1<1<9Mx#r Y2322323q q8qHqLqPqTqZq`q lqSCTContinuous Tone CMYKSciTex1<8g#p Y2322323q q6qFqJqNqRqXq^q jqSCTContinuous Tone CMYSciTex1<!@x# Y2322323qq.qHqLqPqTq`qjq vqTGA No compressionTruevision 1<11<1<#x Y2322323qq&q@qDqHqLqXqbq nqTGA CompressedTruevision 1<11<1A#n Y2322323qq8q^qjqnqrqvqzq ~qTIFF Huffman compressedAldus Corporation1<*I# Y2322323qq0qVqbqnqrq~qq qTIFF No compressionAldus Corporation1<1<1<1<0O0# Y2322323qq"Maintaining the Aspect RatioaAB$ If you turn the "Maintain aspect ratio" option on, and you want to resize the printed image, enter a new value in one of the image size text boxes, then press . Animation Shop will calculate the remaining dimension. 1AB1yQB$CH!B$C' B TOPIC: Step 6: Set the Marginsd3BC1>RCCDStep 6: Set the MarginsEB(`btnPrev');EB(`btnNext')7 $CC* $:Page SetupECD+ &4vtStep 6: Set the MarginsCD0 .1=A<̀ You can specify the page's margins by entering values in the Margins Group Box. To set margins for images, turn off the "Center on page" option. 1DD1~SDJEM&DJE' L TOPIC: Step 7: Select the OK Buttoni8DE1ǁTEEFStep 7: Select the OK ButtonEB(`btnPrev');DB(`btnNext')7 JEE* $:Page SetupJE4F+ &>vtStep 7: Select the OK ButtonjEF# Click on the OK Button. Animation Shop will close the Page Setup Dialog Box and save the new settings. 14FF1XUFG'FG$ 1FJG1`VJGyG/GyG'  About1JGG1>WGI'yGG$ jTGHt#En,q"q q8qAnimation Shop HelpCopyright 1998 Jasc Software, Inc.techsup@jasc.comUGI#Enqqq qB2*q"4q~qPreparered by:Software Documentation Consultantsagroe@compuserve.com'HI$ j1II1cXIJ2 IJ'  Add Link1IKJ1YKJK'JrJ$ j; KJJ0#0~qAdd LinkTrJ>K=#J~qqThe desired topic is currently unavailable. An active link will be added later. LJKG#^ ~q*q"'>KK$ j1KK1cZKL2 KL'  Glossary1KEL1[ELZ'LlL$ jU%ELL0#0JrqGraphical Interchange Format (GIF)3lL;#Dr*qOriginally used by the Compuserve Information Service as a format for displaying graphics online, gif files offer a great deal of flexibility. A gif file can consist of a single still image or multiple images compiled to form an animated gif file. A series of images in an animated gif file can be used like frames in a movie, and can be modified in a gif editor, like Animation Shop. Used in webpages on the Internet, self-contained gif files are downloaded once and played from the users disk cache, making download times much quicker and offering eye-catching special effects unavailable with other graphics file formats.When you look at .gif files in the Open dialog box or Windows Explorer, you cannot distinguish a single-image .gif file from an animated .gifLL file without opening it. You may want to start a practice of saving your animated .gif files in a special location, such as the ANIMS folder that was created on your hard disk when you installed Animation Shop, to help avoid confusion.3L30#0rq'Z$ j131\0'Z$ jQ!0#0BrqAnimation Shop Animation (MNG)ւ1#0ErqIn addition to animated gif files, Animation Shop supports another format called MNG, which is an animation format that supports 24 bit-per-pixel animations. 3 0#0rq'ւ0$ j1 a1 ]a<'0$ jGaσ0#0.rqPrimary Mouse Buttonwv0#0rqOn a two-button mouse, the primary button is the one that you use more often. For most users, it's the left button. oσ0#0rqIf you're left-handed, your buttons may be reversed, in which case the primary button would be on the right.'v<$ j1m1^mN'<$ jIm݅0#02rqSecondary Mouse Buttonz0#0rqOn a two-button mouse, the secondary button is the one that you use less often. For most users, it's the right button. p݅'0#0rqIf you're left-handed, your buttons may be reversed, in which case the secondary button would be on the left.'N$ j1'1_3'N$ j8އ0#0rqPixel>#JIrqqRaster image formats break an image into a grid of small, equally-sized pieces, called "pixels". The image is stored by setting each pixel to a specific color. Lއ G#^ rq*q"'3$ j1 d1l`d'3$ j?dʉ0#0qHelp Windowscj=#JqqThere are two types of help windows: the main window and secondary windows. In this help file: ʉx[#kqPqRV,d؀""The main help window contains menus and is titled "Paint Shop Pro Help". The secondary windows do not contain menus, and have titles like "More Information" and "How To".'j$ j1xЋ1jaЋ '$ jAЋ80#0"qTWAIN Standardl>#JqqTo enable communication between imaging hardware and software, five companies (Aldus, Caere, Eastman Kodak, Logitech, and Hewlett Packard) developed what is now an industry-wide compatibility standard known as TWAIN. TWAIN allows Data Sources (a scanner, a digital camera, etc.) to communicate with Host Applications (an image-editing or page layout program). '8 $ j1:1b: ' a$ j@:0#0 qActive Colorsaf#5qhqAL(`Selecting Active Colors') There are two active colors, the foreground color and the background color. You use the active colors with a wide variety of tools and functions. ' $ j  1=1mc=y< y' * Standard Controls 1=1d`'y$ j\-H#`(q@$"qZvtWindow Buttons,#Zk+bqZvtq2q2$q" q"q2MinimizeReduces window to an icon5-#lk+bq2q2q2$q"  q"q2MaximizeEnlarges window to fill the screenR#ꀦk+bq2q2q2$q"!q q2RestoreReturns window to its last non-minimized, non-maximized position!9#Dk+bq2q2q2$q""qq2CloseCloses the window'`$ j191ep'`$ jF0#0,KqUp One Level ButtonKIF#\ Kq*q"#'p$ j1I1f'p$ jK0#06KqCreate New Folder ButtonK^F#\ Kq*q"$'$ j1^1 g'$ jB0#0$KqNew Folder ItemKjF#\ Kq*q"%'$ j1j11h'$ jbKE#Z:Kq 4q vScrollbar Slider ButtonPK#f Kq v*q"&'K$ j11i'$ jC]0#0&qCheckbox Options>#JqqA checkbox option is on when its checkbox is marked. You turn the option on and off by clicking on its label or the checkbox. L]iG#^ q*q"''$ j1i1j'$ jZBG#^&q$ qZvtSpin ControlsRM#j qZvt*q"(WB#ꀓq$qZvtqjځqP:Od  You use a spin control to set a value. You can type a number into the text area, or you can use the arrow buttons. To increase or decrease the number by one, click on the appropriate button. To scroll to a higher or lower number: 1Point at the appropriate arrow button. 2Press and hold the primary mouse button. The number will start to increase or decrease. 3When the number reaches the value you want, release the mouse button. '$ j1C1kC'j$ j\CG#^*Zq$$qZvtSlider Controls}9jCD#XrZqZvtqYou use a slider control to set a position or value. S#qq*q"& q| qP:Od  1Point the cursor at thCe slider button. 2Press and hold the primary mouse button. 3Drag the slider button by moving the mouse.4Release the mouse button.'C$ j11gl0'!$ j\}G#^*q$$qZvtDrop Down Boxes}!n#  qZvtq"q"$q")Closed:v }pi# qq"q"&q"*Open: #q$qZvtq.qP:OdHqT:Od攸ۀ You use a drop down box to select a setting from a list of options. 1Click on the drop down box to open it. 2Click on the item that you want to select. If the list is too long to fit in the box, use the scrollbar to scroll through it. 'p0$ j1 a1sma'0$ jWaG#^ Fq$qZvtScrollbarso+ND#XVFqZvtqYou use a scrollbar to set a position. .Y|#xrq*q"& q| qP:Od  nqLqRV,d؆""1Point the cursor at the slider button. 2Press and hold the primary mouse button. 3Drag the slider button by moving the mouse.4Release the mouse button.You can also change the position by: Clicking on the arrow buttons at each end of the scrollbar. Clicking between the slider button and an arrow button. 'N$ j1|1Wn&# 1+1Uo+O$O" 1+1rpAO' 4 Basic Image Editing.doc11q ' $ j>W 0#0KqUndo ButtonK  F#\ Kq*q"+'W  $ j1  1r  ' ! $ j= ^ 0#0KqCut ButtonK!  F#\ Kq*q",'^  $ j1  1s  ' ( $ j> f 0#0KqCopy ButtonK(  F#\ Kq*q"-'f  $ j1  1 t  ' 0 $ j? o 0#0KqPaste ButtonK0  F#\ Kq*q".'o  $ j1  1ou P > P ' . Before You Begin.doc1  1v o'P  $ jB  0#0$qLink Indicators >#JqqA link indicator is a little wedge that appears at the end of a tab set. The wedge indicates that there is a linked set in the relevant direction. You can jump to the linked set by clicking on the indicator. L HG#^ q*q"/'o$ j1H1w@'o$ jG@0#0.qMain Win@odow TitlebarKe@F#\ q*q"0'@@$ j1e@@1x@A'@@$ jK@/A0#06KqMain Window Control IconK@zAF#\ Kq*q"1'/AA$ j1zAA1yAB'AA$ jLAEB0#08KqMain Window Control Menu KABF#\ Kq*q"2'EBB$ j1BB1zBC'BC$ j: BIC0#0qMenubarKCCF#\ q*q"3'ICC$ j1CC1{CD'CD$ j= CPD0#0qStatus BarKDDF#\ q*q"4'PDD$ j1DD1|DFF'DE$ j: DTE0#0qToolbarKEEF#\ q*q"5!TEF_#DqZqRV,d؀"i=  Displaying the Tool Bar'EFF$ j1FwF1}wFbG'FFF$ jR"wFF0#0DqToolbar with No Animations OpenKF;GF#\ q*q"6'FbG$ j1;GG1~GH'bGG$ j?GG0#0qTool PaletteKGDHF#\ q*q"7%GH_#LqZqRV,d؀"i=  Displaying the Tool Palette'DHH$ j1H I1 I~J'HGI$ j@ II0#0 KqColor PaletteKGIIF#\ Kq*q"8&IWJ_#NKqZqR V,d؀"i=  Displaying the Color Palette'I~J$ j1WJJ1JL'~JJ$ jFJK0#0,qStyle Bar (Example)KJgKF#\ q*q"9"KK_#FqZqRV,d؀"i=  Displaying the Style Bar'gKL$ j1K@L1 @LM'LgL$ jA@LL0#0"KqMagnify ButtonKgLLF#\ Kq*q":'LM$ j1LKM1KM)N'MrM$ jEKMM0#0*KqZoom Drop-Down BoxKrMNF#\ Kq*q";'M)N$ j1NZN1ZN;O')NN$ jHZNN0#00KqNormal Viewing ButtonKNOF#\ Kq*q"<'N;O$ j1OlO1lOV';OO$ jElOO0#0*qFrames View WindowKO/F#\ qO/;O*q"='OV$ j1/1 c'V$ jC0#0&qPlay View WindowK<F#\ q*q">'c$ j1<1u'c$ jH0#00qView Animation ButtonKNF#\ q*q"?'u$ j1N1sBu' 6 Creating Image Files.doc11'@$ jK0#06qNew Animation Dialog BoxK@փF#\ q*q"@'$ j1փ.1.'U$ j= .0#0KqNew ButtonKU݄F#\ Kq*q"A'$ j1݄515'\$ jK50#063qNot Enough Memory PromptK\F#\ 3q*q"B'$ j1J1J4'q$ jQ!J†0#0BHqWidth and Height Spin ControlsKq F#\ Hq*q"C'†4$ j1 e1eO'4$ jQ!e݇0#0BqBackground Color Drop Down BoxK(F#\ q*q"D'݇O$ j1(1d'O$ jK0#06CqImage Type Drop Down BoxK=F#\ Cq*q"E'd$ j1=1}'d$ jO 0#0>KqMemory Required Text DisplayKVF#\ Kq*q"F' }$ j1V1vE}' < File Format Preferences.doc1$1$ 'K$ jN$0#0<qFile Preferences Dialog BoxKKF#\ q*q"G' $ j1<1<' c$ jG<0#0.qPCD Preferences PageKcF#\ q*q"H'$ j1M1M-'t$ jGM0#0.qWMF Preferences PageKtF#\ q*q"I'-$ j1^1{^J#-' F Format-Specific Dialog Boxes.doc1^َ1َÏ'$ jQ!َQ0#0BrqMeta Picture Import Dialog BoxKF#\ rq*q"J'QÏ$ j1 1 Ï Ï'Ï3$ jF y0#0,KqPCD Size Dialog BoxK3F#\ Kq*q"K'y$ j11s^B^' 6 Managing Image Files.doc11f'^$ j>0#0KqSave ButtonK?F#\ Kq*q"L'f$ j1?1 s'f$ jC0#0&qSave File PromptKLF#\ q*q"M's$ j1L1's$ jE0#0*{qFile Delete PromptK[F#\ {q*q"N'$ j1[1'$ jE0#0*qFile Revert PromptKjF#\ q*q"O'$ j1j1 '$ jC,0#0&qPrint Dialog BoxKwF#\ q*q"P',$ j1w1 '$ j?50#0KqPrint ButtonKF#\ Kq*q"Q'5$ j11'$ jHG0#00^qPrinter Drop Down BoxKF#\ ^q*q"R'G$ j11'$ jIZ0#02qPrint to File Checkbox>#J qqA checkbox option is on when its checkbox is filled in. You turn the option on and off by clicking on its label or the checkbox. LZiG#^ q*q"S'$ j1i1'$ jP 80#0@KqNumber of Copies Spin ControlKF#\ Kq*q"T'8$ j11'$ jKM0#06kqPrint to File Dialog BoxKF#\ kq*q"U'M$ j11'$ jMd0#0:qImage Print Preview WindowKF#\ q*q"V'd$ j110'.$ j_G#^0}q$*qZvtSave As Dialog BoxR.M#j }qZvt*q"W'$ j17173'^$ jH70#00DqSave in Drop Down BoxK^ F#\ Dq*q"X '3$ j1 d1dG'3$ jJd0#04dqFile Type Drop Down BoxK F#\ dq*q"Y'G$ j1 x1xZ'G$ jIx0#02qFilename In Use PromptK3F#\ q*q"Z'Z$ j131q'Z$ jM0#0:qOptimize Output Dialog BoxKJF#\ q*q"['q$ j1J1"'q$ jX(!0#0PqAnimation Quality vs. Size Dialog BoxKlF#\ q*q"\'!$ j1l1''$ j]-H0#0ZdqCustomize Optimization Settings Dialog BoxKF#\ dq*q"]'H$ j11'$ jT$f0#0HdqColors Tab: Optimization SettingsKF#\ dq*q"]'f$ j1 1$ '0$ jZ* 0#0TqOptimization Tab: Optimization SettingsK0F#\ q*q"^'$ j1-1- 'T$ jS#-0#0FqOptimization Progress Dialog BoxKTF#\ q*q"_' $ j1J 1J 5 ' q $ jR"J  0#0DqOptimization Results Dialog BoxKq  F#\ q*q"`' 5 $ j1 f 1rf  A5  ' 4 Opening Image Files.doc1f  1-  '  $ j\ [ G#^*tq$$qZvtOpen Dialog BoxR  M#j tqZvt*q"a'[  $ j1  1  ' , $ jQ! } 0#0BKqAnimation Shop Image File IconK,  F#\ Kq*q"b$}  " 1  1  ' D $ j>  0#0KqOpen ButtonKD  F#\ Kq*q"c'  $ j1 %1%' L$ jH%0#00DqLook in Drop Down BoxKLF#\ Dq*q"X'$ j17173@'^$ jD70#0(kqContents List BoxK^ @F#\ kq*q"d @'3@$ j1 @d@1d@GA'3@@$ jJd@@0#04eqFile Type Drop Down BoxK@ AF#\ eq*q"e'@GA$ j1 AxA1xA_B'GAA$ jNxAA0#0<qImage Information Group BoxKA8BF#\ q*q"f'A_B$ j18BB1XBB'_BB$ j1BB1jB+CdCCB+C' 8 Modifying a Frames Image9BdC* $VWindow:Main1+CC1CCN'dCC' N TOPIC: Painting and Drawing Overviewa0CDD1c DDDaHPainting and Drawing OverviewSaveMark(`SubWin')>CD* $(:Modifying a Frame0DDD, ( "gK DD+ &@vtPainting and Drawing OverviewLDIF1 07p3gW The Tool palette contains seven buttons for performing various actions. You activate a tool by clicking its button; the cursor will change to the appropriate tool icon. When no tools are active, the arrow button is highlighted, meaning the cursor will retain its arrow icon.ND3G PV,d؀" "Z i "qZO; "Bʀ "pz PaintbrushEraserFill ToolText ToolDropper.IFaH/ ," Many of the painting and drawing tool's color effects are only apparent at high color depths. If some of the paint tools seem to do little or nothing, please confirm that your video display and the image you are editing both show 16 million colors. 13GH1lHH;aHH' ( TOPIC: PaintbrushNHI1 IIwKPaintbrushSaveMark(`SubWin')>HYI* $(:Modifying a Frame0II, ( "h8 YII+ &vtPaintbrushIJ% GYou use the Brush tool to paint or draw freehand. When you move the cursor over an animation frame with the Brush tool selected, the cursor changes to a brush.sIwK{ ƀPV,d؀"5 " " Setting the Paintbrush OptionsPainting with the PaintbrushDrawing Lines with the Paintbrush1JK1iKK8wKK' "  TOPIC: EraserJK*L1>c & *LLNEraserSaveMark(`SubWin')>KhL* $(:Modifying a Frame0*LL, ( "i4 hLL+ &vtEraserLM$ The Eraser tool replaces pixels in a frames image with the canvas color of the animation. When you move the cursor over an animation frame with the Eraser tool selected, the cursor changes to a pencil eraser.fLNz ĀPV,d؀"" "FZ "a:S Setting the Eraser OptionsPainting with the EraserDrawing Lines with the Eraser1MN1kNO:NO' & TOPIC: Fill ToolMN]O1 9 ]OOiFill ToolSaveMark(`SubWin')>OO* $(:Modifying a Frame0]OO, ( "j7 O+ &vtFill ToolOO[&Oi5 8Mt` You use the Flood Fill tool to fill an area of an animation frame with a color. When you move the cursor over an animation frame with the Flood Fill tool selected, the cursor changes to a paint can. You can customize the Flood Fill tool with several different options on the Style bar.11kԁ:iԁ' & TOPIC: Text ToolM!1& W !$Text ToolSaveMark(`SubWin')>ԁ_* $(:Modifying a Frame0!, ( "k7 _Ƃ+ &vtText Tool$ You use the Text tool to add text to an image. The Text tool works a little differently than the other painting and drawing tools. The options are not presented on the Style Bar, but in a separate dialog box. f"Ƃ$D XFPV,d؀"σ Step-by-Step Instructions1U1jU„4 $'  Paintbrush9U„* $VWindow:More11BO(„B' P TOPIC: Setting the Paintbrush Optionsb11C  `Setting the Paintbrush OptionsSaveMark(`SubWin')7 Bۅ* $:Paintbrush0 , ( "lEۅP+ &4vtSetting the Brush Width_< # xYou set the width of the Brushs stroke in the Style bar.P1j 1P:Odp3gW f i=  1Activate the Brush tool by clicking its button on the Tool palette. If the Style Bar is visible, it will display the Brush tool's style controls.2If the Style Bar isn't visible, display it now.3Use the Width edit box to set the Brushs size in pixels./`+ &P:3H111~ވM&`ވ' L TOPIC: Painting with the Paintbrush`/>1'  >Painting with the PaintbrushSaveMark(`SubWin')<ވz- *: Paintbrush0>, ( "mJz+ &>vtPainting with the Paintbrush>2 UP:Odz p3gW    s' 1Activate the Brush tool by clicking the Brush tool button in the Tool palette.2Select the colors you want to paint with.3Position the cursor where you want to start painting.4Press and hold the primary mouse button to paint with the foreground color. Press and hold secondary mouse button to paint with the background color.5Apply color to the frames image by moving the mouse.n<2 4xP:Od6When youre done painting, release the mouse button.12ь1ь#R+#' V TOPIC: Drawing Lines with the Paintbrushe4ь1)C Drawing Lines with the PaintbrushSaveMark(`SubWin')<#č- *: Paintbrush0, ( "nO$čC+ &HvtDrawing Lines with the Paintbrush#r 1P:Odz p3gW    s' 1Activate the Brush tool by clicking the Brush tool button in the Tool palette.2Select the colors you want to paint with.3Position the cursor where you want to start drawing lines.4Click and release the primary mouse button to begin drawing a line with the foreground colCr#or. Click and release secondary mouse button to begin drawing a line with the background color.r$CN jIP:Od5Press and hold the key.6Position the cursor where you want to end the first line segment.7Click with the appropriate mouse button (see step 4 above).8Continue adding line segments by clicking with either mouse button. When youre done, release the key.1r1jF1 F'  Eraser 9* $VWindow:More1F1|K$' H TOPIC: Setting the Eraser Options^-Y1 YSetting the Eraser OptionsSaveMark(`SubWin')3 * $:Eraser0Y, ( "oH+ &:vtSetting the Eraser OptionsW4[# hYou set the width of the Eraser in the Style bar.!v CP:Od&( p3gW H i=  1Activate the Eraser tool by clicking the Eraser button in the Tool palette. If the Style Bar is visible, it will display the Eraser's style controls.2If the Style Bar isn't visible, display it now.3Use the Width edit box to set the Erasers size in pixels.-[* $P:3H1P1zPI"' D TOPIC: Painting with the Eraser\+P1ba k XPainting with the EraserSaveMark(`SubWin')3 (* $:Eraser0X, ( "pF(+ &6vtPainting with the Eraser<X ܀kP:Od&( p3gW H   1Activate the Eraser tool by clicking the Eraser button in the Tool palette. If the Style Bar is visible, it will display the Eraser's style controls.2Place the cursor where you want to start erasing.3Press and hold the primary mouse button.4Move the cursor to erase.5When youre done, release the mouse button. The pixels you moved the cursor over will change to the animations canvas color.]\% You can also erase straight lines with the eraser just as you paint lines with the brush.-* $P:3H1\1N'' N TOPIC: Drawing Lines with the Erasera0i1 iDrawing Lines with the EraserSaveMark(`SubWin')3 * $:Eraser0i, ( "qK + &@vtDrawing Lines with the Eraser3J ր_P:Od &(p3gW   1Activate the Eraser tool by clicking the Eraser button in the Tool palette.2Position the cursor where you want to start drawing lines.3Click and release the primary mouse button to begin erasing a line with the foreground color.4Press and hold the key.5Position the cursor where you want to end the first line segment.6Click with the appropriate mouse button (see step 3 above).t/ .P:Od7Continue erasing line segments by clicking with the mouse button. When youre done, release the key.1J, ( P:3H1O1jO4 '  Fill Tool 9O* $VWindow:More1 1~ Y M&Y' L TOPIC: Setting the Standard Options`/ 1\ oSetting the Standard OptionsSaveMark(`SubWin')6 Y* $:Fill Tool0, ( "rL!k+ &BvtSetting the Flood Fill Options@% 6"Match Mode Drop Down BoxmHk% Use the Match Mode drop down box to select a method for determining which pixels of the animation frame to fill. The RGB Value, Hue, and Brightness modes overwrite pixels that match the corresponding value of the selected pixel. The None mode overwrites all the pixels in the frame, essentially recoloring the entire frame.:R% *"Tolerance Edit Boxm% Use the Tolerance edit box to set the flood fill tolerance. This setting determines how close the color of a pixel must be to the color of the selected pixel in order to be overwritten. The edit box uses a scale of 0to200, with 0 being no tolerance (only pixels with a perfect match will be filled), and 200 being total tolerance (all pixels will be filled).AR%% 8"To Canvas Color Check Boxu$ The To Canvas Color check box sets which colors will be used to overwrite pixels when the Flood Fill tool is used.o%oB RRV,d؀""When the check box is not selected, the active colors will be used (see the section "Selecting the Active Colors" earlier in this chapter for information on active colors).When the check box is selected, the animations canvas color will be used to overwrite pixels. If the animation canvas is set to transparent, overwritten pixels will appear transparent.11uDo' : TOPIC: Using the Fill ToolW&;1& ; Using the Fill ToolSaveMark(`SubWin');v- *: Fill Tool0;, ( "sAv+ &,vtUsing the Fill Tool ^  *P:3H !AL(`Selecting Part of an Image') p3gW i=  1Select the colors that you want to fill with. 2If you want to fill within a specific area, select it now. Animation Shop will only apply color within the selection. 3If the Tool palette isn't visible, display it now. 4Click the Fill button in the Tool palette. 5Position the cursor where you want to fill. J= 2 40P:3H6Click with the:  Y PV,d؀"  "s' Primary mouse button to fill with the foreground color. Secondary mouse button to fill with the background color. 1= I 1jI |  3  | '  Text Tool9I  * $VWindow:More1|  1 8 R+ 8 ' V TOPIC: Using the Text Tool: Steps 1 to 5e4  1u CUsing the Text Tool: Steps 1 to 5SaveMark(`SubWin');8  - *: Text Tool0 , ( "tO$ W+ &HvtUsing the Text Tool: Steps 1 to 5A !P:3H 攗 p3gW Y 攸ۀ 1The text can be created in the foreground color, or as an empty selection. If you want the text to appear as a color, select the one you want to use now. 2Click the Text button in the Tool palette. 3Click the image where you want the text to appear. AnimaWA8 tion Shop will open the Add Text dialog box. 4There are three font properties: Name (typeface), Style, and Size. Set each property by clicking on an entry in the appropriate list box. Use the scrollbars to move through the lists. v8WwA> LpP:3H׀ 5Set the three text effect checkbox options: qAA_#$l$qV$qVqVEffectResult/wAqBZ#^l$qVq2q2StrikeoutPlaces a line through the text. s,ABG#^Xl$q2q2UnderlinePlaces a line under the text. qBCH#^El$q2q2Anti-aliasSoftens jagged character edges by using shades of the text's color. Only available for 256 color grey scale and for color depths greater than 256. 'BC$ j1C&D1&DxDR+CxD' V TOPIC: Using the Text Tool: Steps 6 to 9e4&DD1K DHEbGUsing the Text Tool: Steps 6 to 9SaveMark(`SubWin');xDE- *: Text Tool0DHE, ( "uO$EE+ &HvtUsing the Text Tool: Steps 6 to 8HEbGE X P:3H6Click an alignment option in the Alignment group box. 7Type the text you want to add into the large text box labeled "Enter Text Here". You access the text by clicking in it or by pressing +. 8Click the OK button. Animation Shop will close the dialog box and add the text to the image. The text will be selected. You can move the text by dragging its selection. 1EG1}GGL%bGG' J TOPIC: Selecting the Active Colors_.G>H19 s >HHMSelecting the Active ColorsSaveMark(`SubWin')>G|H* $(:Modifying a Frame0>HH, ( "vE|HH+ &4vtUsing the Color PaletteHK& KAnimation Shop specifies two active colors, the foreground color and the background color, to be used in conjunction with the drawing and painting tools. These colors are associated with the buttons on your mouse as you use the tools on the Tool palette.The foreground color is associated with your primary mouse button, and the background color with the secondary button. For example, if black is your foreground color and white is your background color, and your primary mouse button is the left one, when you click the left button with the Brush tool on an image, you will paint an area black. If you click with your right mouse button, you will paint an area white.D HL$ @Select the active colors by:KM{ ĀPV,d؀" "ʺ " Ub Using the Color Palette's Select Color PanelUsing the Color Palette's Active Colors PanelUsing the Dropper Tool `/LbM1 bMMfUsing the Select Color PanelSaveMark(`SubWin')HMM* $<:Selecting the Active Colors0bMM, ( "wJM$N+ &>vtUsing the Select Color PanelWMN; FY g To select an active color using the Select Color Panel on the Color Palette:$Nm P:Od`^G   s' 1Point the cursor at the Select Color panel. The cursor will change to an eyedropper and the Current Color panel will display the color under the cursor and its RGB values.2Point the eyedropper at the colorNM you want to select.3Click with the primary mouse button to select the foreground color. Click with the secondary mouse button to select the background color. |Nf0 0w"P The appropriate color area in the Active Colors Panel will change to the closest color in the active image's palette.11N'f' N TOPIC: Using the Active Colors Panela0F1ن  FUsing the Active Colors PanelSaveMark(`SubWin')H* $<:Selecting the Active Colors0F, ( "xK  + &@vtUsing the Active Colors Panelx0H ^aY w"P 㐀 To select an active color from the available colors, click the foreground color or the background color in the Active Colors panel Active Colors Panel. Animation Shop will open the Color dialog box. The color you choose in the Color dialog box will be updated in the Active Colors panel.C Ą% <"Switching the Active Colors1 0Ow"P To exchange the active colors, so that the foreground color is set to the background color and vice-versa, click the Color Switcher in the Active Colors Panel.1Ąͅ1xͅG ' @ TOPIC: Using the Dropper ToolZ)ͅn1w n,Using the Dropper ToolSaveMark(`SubWin')H* $<:Selecting the Active Colors0n, ( "yD*+ &2vtUsing the Dropper Tooll# You use the Dropper tool to set the foreground color or background color by clicking on part of an image.F*y P:Odp3gW `^G   s' 1Select the Dropper tool from the Tool palette.2When you move the Dropper tools cursor over an image in a frame view, it changes into an eyedropper. Point the Droppers tip at the color you want to select. The Current Color panel on the Color palette will display the colors RGB values.3Click with the primary mouse button to select the foreground color. Click with the secondary mouse button to select the background color.-,* $PV,d؀^-1W ͌Using the Color Dialog BoxSaveMark(`SubWin')>,Ȋ* $(:Modifying a Frame0, ( "zJȊB+ &>vtSelecting a Color Dialog BoxeL f3QȀ K6H  Animation Shop provides two color dialog boxes from which you can select a color from your system's entire color spectrum:Jasc Color Dialog Box. Windows Color Dialog Box.You select which dialog box you wish to use from the General Program Preferences dialog box.&B͌# ^-+1t +pUsing the Color Dialog BoxSaveMark(`SubWin')E͌p* $6:Using Color Dialog BoxesM"++ &DvtUsing the Jasc Color Dialog Boxp0 .&OJ In a 24 bit image (one with 16 million colors), clicking the foreground or background color box opens the Jasc Color dialog box, where you can select a color from your systems entire color spectrum.@ NPV,d؀""Click the foreground color box to select a new foreground color.Cick the background color box to select a new background color.G"ɏ% D"Selecting from the Basic Colorshb% There are forty-eɏb͌ight basic colors that are preset and cannot be modified. The first column displays the three primary additive and three primary subtractive colors. The last column displays six lightness levels (grey levels). In between are the additive and subtractive primaries at increasing lightness levels from left to right.To select a basic color: a(ɏ9 @QP:Od1Click the colors square in the upper-left corner of the dialog box. The selected color, its RGB and HSL values, and its HTML code appear in the Current Color panel.2Click the OK button. The dialog box closes and the new color appears in the appropriate box of the Active Color panel.(b% F!1% B"Selecting from the Color Wheelc@# Selecting a color from the Color wheel is a two step process:y1E8 @P:Od1Select a hue from the Color wheel.2Adjust the hues saturation and lightness in the Saturation/Lightness box.:& (2Selecting the HuejFE$ Click the Color Wheel or drag the selection ring to select a hue. As the dropper moves around the wheel, the values in the Current Color panel update. This panel displays the RGB and HSL values, the color, and its HTML number. The HTML number appears a text format that you can copy and paste directly into your HTML code. K%4& J2Adjusting the Saturation/Lightness% Adjust the saturation and lightness of the hue using the Saturation/Lightness box inside the Color wheel.To adjust the selected hue:x4/ .P:Od1Click anywhere in the Saturation/Lightness box or drag the selection ring to change the saturation and lightness:O@ NPV,d؀""The saturation increases as you move from the left to the right.The lightness increases as you move from the top to the bottom.:< FP:Od2The selected color, its RGB and HSL values, and its HTML code (in the Current Color panel) update as you move the Dropper.3Click the OK button. The dialog box closes and the new color appears in the appropriate box of the Active Color panel.(O% @% 6"Selecting from the Image $ To select a color from the image while the Color dialog box is open, move the dropper over the square in the middle of the color wheel and click. The selected color, its RGB and HSL values, and its HTML code appear in the Current Color panel.(2% ? q% 4"Creating a Custom Color2P% uThere are sixteen custom color squares that you can fill with colors of your choice. Fill an empty square or replace a Custom Color square with a new color.To select a custom color: q'9 @=P:Od1Right-click the Color Wheel, the Saturation/Lightness box, the Current Color box, the Old Color box, or a Basic color.2Do either of the following:lP? NPV,d؀""Drag the cursor to any Custom Color square and release the mouse button.Click the Add Custom button.}'~/ .P:Od3Click the OK button. The dialog box closes and the new color appears in the appropriate box of the Active Color panel..+ &RV,d؀^-~ 1  ] 0Using the Color Dialog BoxSaveMark(`SubWin')EO* $6:Using Color Dialog Boxes0 , ( "{P%O+ &JvtUsing the Windows Color Dialog Boxgq/ .K Yqou use the Windows Color dialog box to select a color from your system's entire color spectrum.D0{ ƀRV,d؀"f "Eڰ "< Basic ColorsCustom ColorsFull Spectrum Colors1qa1na=0' , TOPIC: Basic ColorsPa1 mBasic ColorsSaveMark(`SubWin')O%=* $J:Using the Windows Color Dialog Box0m, ( "|:=+ &vtBasic Colorsgm1# There are forty-eight basic colors that are preset and cannot be modified. To select a basic color: qD XP:OdK 1Click the color's square in the upper-left corner of the Color dialog box. 2Click the OK button. 111oU>U' . TOPIC: Custom ColorsQ 1a]%UCustom ColorsSaveMark(`SubWin')O%U* $J:Using the Windows Color Dialog Box0%, ( "};`+ & vtCustom Colorsa>%# |There are sixteen custom colors. To select a custom color: g``8 @P:Od1Click the color's square in the lower-left corner of the dialog box. 2Click the OK button. ?% 4"Changing a Custom Color`E$ You change a custom color by highlighting it, selecting a full spectrum color, then selecting the Add to Custom Colors button. U^ eP:OdK < 1Click the custom color's square in the lower-left corner of the Color dialog box. 2Select a full spectrum color. 3Click the Add to Custom Colors button. 1E1vEU' < TOPIC: Full Spectrum ColorsX'# 1"#  Full Spectrum ColorsSaveMark(`SubWin')Gj * $::Using the Color Dialog Box0#  , ( "~Bj  + &.vtFull Spectrum ColorsA e H ^P:3HK 1If only the basic colors and custom colors sections of the Color dialog box are currently visible, click the Define Custom Colors button. Animation Shop will expand the Color dialog box to include the full spectrum color definition controls. 2There are two controls for selecting a color with the mouse: s Q y €RV,d؀" `^G " `^G The Crosshair Control sets the hue and saturation. The Pointer Control sets the lightness. e U * "Ȅ3HThe controls affect the contents of the Color/Solid Display Box. You can move the Crosshair Control or the Pointer Control by dragging them to a new location, or you can just click where you want the control to go. 6Q 3 4P:3H3The hue in the Color side of the Color/Solid Display Box is the setting that is used by Animation Shop. If the two differ and you prefer the hue that appears in the Solid side, double-click it. The Color side will be adjusted to match the Solid side. 1U 1wF' > TOPIC: Working with Palettes131X3Z'Z$ 131U$Z" 11n)@=)@' , )@Color Functions.doc1Z@1 Z@6C')@@$ jLZ@@0#08qSelect the Area to Modify@A>#JqqThe Color Functions will work on a selection if the image's color depth is greater than 256 colors, or if the image is 256 color grey scale. With lower color depths, the Color Functions affect the entire image..@C#؀WqqPV,d؀"!AL(`Selecting Part of an Image') "To modify part of an image, select it now. To modify the entire image, make sure that there is no selection. Choose "Select None" from the Selections Menu. 'A6C$ j1CgC1{gCCJ#6CC' F General Program Preferences.doc1gCC1"CD'C D$ jX(CaD0#0PqAnimation Shop Preferences Dialog BoxK DDF#\ q*q"'aDD$ j1DE1%EE'D+E$ j[+EE0#0VqFile Associations Preferences Dialog BoxK+EEF#\ q*q"'EE$ j1E)F1 )FG'EPF$ jC)FF0#0&qUndo PreferencesKPFFF#\ q*q"'FG$ j1F6G16GH'G]G$ jI6GG0#02qFrame View PreferencesK]GGF#\ q*q"'GH$ j1GIH1IH1I'HpH$ jOIHH0#0>qAnimation Player PreferencesKpH IF#\ q*q"'H1I$ j1 IbI1bIGJ'1II$ jLbII0#08qMiscellaneous PreferencesKI JF#\ q*q"'IGJ$ j1 JxJ1xJ\K'GJJ$ jKxJJ0#06qTransparency PreferencesKJ5KF#\ q*q"'J\K$ j15KK1KrL'\KK$ jLKL0#08qLayered Files PreferencesKKKLF#\ q*q"'LrL$ j1KLL1LM'rLL$ jLLM0#08qColor Palette PreferencesKLaMF#\ q*q"'MM$ j1aMM1uMMDMM' : Modifying an Animation.doc1M.N1 .NO'MUN$ jV&.NN0#0LqInsert Frames from Files Dialog BoxKUNNF#\ q*q"'NO$ j1NNO1 NOD'OuO$ jQ!NOO0#0BqInsert Empty Frames Dialog BoxKuOF#\ q*qOO"'OD$ j1u1u['D$ jMu0#0:VqPaste as New Frames ButtonK4F#\ Vq*q"'[$ j141y'[$ jT$0#0HVqPaste Into Selected Frames ButtonKRF#\ Vq*q"'y$ j1R1 'yт$ jC0#0&VqDuplicate ButtonKт_F#\ Vq*q"'$ j1_1 'ރ$ j@0#0 VqDelete ButtonKރiF#\ Vq*q"'$ j1i1'$ jN60#0<qResize Animation Dialog BoxKF#\ q*q"'6$ j1م1م'$ jNمN0#0< qFrame Properties Dialog BoxKF#\  q*q"'N$ j11܇'$ jR"j0#0D qAnimation Properties Dialog BoxKF#\  q*q"'j܇$ j1 1 '܇4$ jE y0#0*VqView Frames ButtonK4ĈF#\ Vq*q"'y$ j1Ĉ1'C$ jI0#02VqView Animations ButtonKC׉F#\ Vq*q"'$ j1׉/1i/g8g' " Page Setup.doc1/1y'g$ jH0#00qPage Setup Dialog BoxKRF#\ q*q"'y$ j1R1'yы$ jL0#08qSelect Printer Dialog BoxKыhF#\ q*q"'$ j1h1 '$ jB)0#0$qPaper Group BoxKtF#\ q*q"')$ j1t̍1̍A'$ j^̍QG#^.q$(qZvtPage OrientationsmV#|.qZvtqqPortraitLandscape\QU#z*q"$q"'A$ j1r1 r['A$ jDrݏ0#0(KqOptions Group BoxK4F#\ Kݏ4Aq*q"'ݏ[$ j141 l'[$ jG0#0.KqImage Size Group BoxKEF#\ Kq*q"'l$ j1E1 z'l$ jD0#0(KqMargins Group BoxKSF#\ Kq*q"'z$ j1S1s Bz' 6 Painting and Drawing.doc11 'E$ jD0#0(KqPaintbrush ButtonKEF#\ Kq*q"'$ j1,1, 'S$ jF,0#0,qAdd Text Dialog BoxKSF#\ q*q"' $ j1<1<' c$ j><0#0KqFill ButtonKcF#\ Kq*q"'$ j1D1D#'k$ jFD0#0,(qFill Tool Style BarKkF#\ (q*q"'#$ j1T1T4'#{$ jGT0#0.zqPaintbrush Style BarK{ F#\ zq*q"'4$ j1 e1Pe'4$ j>e0#0vqBrush ShapeV]=#JvqqThe brush shape is the shape of the area at the cursor to which color is applied. '$ j1]1a'$ jB0#0$qOpacity SettingE[#qJ܀qRV,d؆""The opacity setting determines how opaque or transparent the tool's effect will be. The scale is 1 to 100: A setting of 1 creates a nearly transparent effect. The applied color will barely appear. A setting of 100 creates a completely opaque effect. The applied color will completely overwrite the existing colors. '$ j11 '=$ j@}0#0 KqEraser ButtonK=F#\ Kq*q"'}$ j1 1  'G$ jC 0#0&zqEraser Style BarKGF#\ zq*q"'$ j1-1-'T$ j>-0#0KqText ButtonKTF#\ Kq*q"'$ j151r5vAv' 4 Working with Colors.doc151'v$ jK%0#06qW%vindows Color Dialog BoxKpF#\ q*q"'%$ j1p1'$ jH70#00qJasc Color Dialog BoxKF#\ q*q"'7$ j11<'$ jk$lG#^H<q$BqZvtCrosshair and Pointer ControlsRM#j <qZvt*q"'l$ j11'=$ jE0#0*KqActive Color PanelK=F#\ Kq*q"'$ j1%1 %'L$ jA%0#0"KqDropper ButtonKLF#\ Kq*q"'$ j1010)Y% jI00#02qFilename In Use PromptKYF#\ q*q"'$ j1E1E'l$ j< E0#0qDitheringklP=#JqqDithering means to intermingle pixels of two or more colors to simulate a color that is not available. #^#HqXqPV,d؀" Error Diffusion Dithering'P$ j1)1s)kBk' 6 Working with Folders.doc1)16  'k$ je( G#^<dq$6qZvtSelect Folder Dialog BoxRz M#j dqZvt*q"'(  $ j1z  1a!  0  '  Wizard1 3 1"3  ' Z $ jJ3  0#04KqAnimation Wizard ButtonKZ  F#\ Kq*q")  % j1 I 1#I , ' p $ jHI  0#00KqView Animation ButtonKp  F#\ Kq*q") , % j1 ] 1$] < ',  $ jD]  0#0(KqView Frame ButtonK  F#\ Kq*q") < % j1 m 13%m o'<  $ jbm  G#^6q$0qZvtDimension Wizard PageR HM#j qZvt*q"' o$ j1H10&'o$ j_&G#^0q$*qZvtCanvas Wizard PageRxM#j qZvt*q"'&$ j1x1@'@' @$ j @am@G#^4q$.qZvtPosition Wizard PageR @@M#j qZvt*q"'m@@$ j1@A14(AB'@>A$ jcAAG#^8q$2qZvtProperties Wizard PageR>AAM#j qZvt*q"'AB$ j1AKB1/)KBIC'BrB$ j^KBBG#^.q$(qZvtFrame Wizard PageRrB"CM#j qZvt*q"'BIC$ j1"CzC10*zCyD'ICC$ j_zCDG#^0q$*qZvtFinish Wizard PageRCRDM#j qZvt*q"'DyD$ j1RDD1f+DD5yDD'  Transitions1DE1=,EF'D7E$ jl%EEG#^J!q$DqZvtAdd Image Transition Dialog BoxR7EEM#j !qZvt*q"'EF$ j1EMF1<-MFXG'FtF$ jk$MFFG#^H!q$BqZvtAdd Text Transition Dialog BoxRtF1GM#j !qZvt*q"'FXG$ j11GG1X.GG'XGG$ 1GG1j/GHWH=GH' , Opening Image Files9GWH* $VWindow:Main1HH1~0HHM&WHH' L TOPIC: Opening Image Files Overview`/H5I115IILNOpening Image Files OverviewSaveMark(`SubWin'):HoI* $ :Opening Files05II, ( "DoII+ &2vtOpening Files OverviewIJ4 6Jä You can open either single images or animated .gif files in Animation Shop. A single image is any graphics file formats supported by Animation Shop. When an image is opened in Animation Shop, a new animation is created.IK% NOTE: Although this new animation is created, it will not be permanently saved as a file until you save it to your hard disk.JL$ When looking at your .gif files in the Open dialog box or Windows Explorer, you cannot distinguish whether it is a single image .gif file or an animated .gif file without opening it in Animation Shop.W2KL% dYou can open single image and animation files:eLLN 2qRV,d؀"a)!S "F3Wv "Bg "'} " 6 Using the Open dialog boxUsing the Most-Recently Used listUsing My Computer or the Windows ExplorerUsing Drag-and-DropUsing the Run Dialog Box1L}N1{2}NNJ#LNN' F TOPIC: Using the Open Dialog Box],}N$O1O53$OO&Using the Open Dialog BoxSaveMark(`SubWin'):N^O* $ :Opening Files0$OO, ( "G^OO+ &8vtUsing the Open Dialog BoxcOs/ .Y' OsNThe Open dialog box is a standard Windows File Open dialog box with a few special features. g#OڀD XHPV,d؀"/I~ Step-by-Step Instructions As% 8"Viewing Image Information ڀ&A Pg( 3p The Image Information group box displays basic image data for the selected file. To see more information, click the Details button. Animation Shop will open the File Information dialog box. 1W14WR+&' V TOPIC: Using the Most-Recently Used Liste4W1C5xUsing the Most-Recently Used ListSaveMark(`SubWin'):H* $ :Opening Files0x, ( "O$Hǃ+ &HvtUsing the Most-Recently Used List_xU/ ," The Most-Recently Used List contains the names of the files that have been opened most recently by Animation Shop. The list appears at the bottom of the File menu, just above the "Exit" selection.If you have just installed Animation shop, the list will be empty. You select a file from the list by clicking on it. One of two things will happen: 5ǃP nPV,d؀""KO+ Animation Shop will open the file in a Frames View window in the animation area. If you choose a metafile or import format file, Animation Shop may open a format-specific dialog box requesting additional information. 1U16Z3' f TOPIC: Using My Computer or the Windows Explorerm<1557Using My Computer or the Windows ExplorerSaveMark(`SubWin'):* $ :Opening Files0, ( "W,C+ &XvtUsing My Computer or the Windows Explorer!d0 .~nl If the files extension is associated with Animation Shop, you can open the file by double-clicking on it. Associated file types use the Animation Shop image file icon. When you double-click the file, one of two things will happen: LCP nPV,d؀""KO+ Animation Shop will open the file in a Frames View window in the animation area. If you selected a meta or vector file, a Photo-CD file, or a RAW file, Animation shop may open a format-specific dialog box requesting additional information. 1d1u8%D%' : TOPIC: Using Drag-and-DropW&|1do9|Using Drag-and-DropSaveMark(`SubWin'):%* $ :Opening Files0|, ( "A'+ &,vtUsing Drag-and-Dropό$  You can open image files by "dragging" them from My Computer or the Windows Explorer and "dropping" them on any of the following:'R rRV,d؀"""The Animation Shop WindowAnimation Shop's executable file (ANIM.EXE)A shortcut to Animation Shop's executable file 4όՍ% "Step-by-Step* "iThe steps shown here walk you through dragging-and-dropping files to the Main Window. The process for dragging-and-dropping to ANIM.EXE or a shortcut is essentially the same. f"ՍD XFPV,d؀"Kt Step-by-Step Instructions1J1z:JI"' D TOPIC: Using the Run Dialog Box\+J 1|5; vUsing the Run Dialog BoxSaveMark(`SubWin') :F* $ :Opening Files0 v, ( "FF+ &6vtUsing the Run Dialog Boxvu$ +You can add filenames to the command line after the Animation Shop executable filename in Windows' Run dialog box. One of two things will happen: LP nPV,d؀""KO+ Animation Shop will open the file in a Frames View window in the animation area. If you selected a meta or vector file, a Photo-CD file, or a RAW file, Animation shop may open a format-specific dialog box requesting additional information. 1u1k<5oC5' 8 Using the Open Dialog Box:o* $ VWindow:Steps151=S,o' X TOPIC: Step 1: Access the Open Dialog Boxo>b1)>bStep 1: Access the Open Dialog BoxDB(`btnPrev');EB(`btnNext')F* $8:Using the Open Dialog BoxP%b+ &JvtStep 1: Access the Open Dialog Boxh9`/ .rY' There are two ways to access the Open dialog box: hW ~PV,d؀""K' U You can select "Open" from the File menu. You can click the Open button in the Toolbar. 1`P1?PQ*' T TOPIC: Step 2: Select the File's Folderm<P1@TStep 2: Select the File's FolderEB(`btnPrev');EB(`btnNext')FT* $8:Using the Open Dialog BoxN#+ &FvtStep 2: Select the File's FolderW4T# hYou select a folder using the following controls:Q{ ƀRV,d؀" "]= "w} Look In Drop Down BoxUp One Level ButtonContents List Box 11~ACM&C' L TOPIC: Step 3: Select the File Typei81)xBStep 3: Select the File TypeEB(`btnPrev');EB(`btnNext')FC* $8:Using the Open Dialog BoxJ<+ &>vtStep 3: Select the File TypeqB/ .ktA You select the file type from the File Type drop down box. <Q pP:Od-/e 攸ۀ 1Click the drop down box. Animation Shop will open it. 2Click the file type that you want to select. If the file type isn't visible, use the scrollbar to move through the list. 11yC;H!;' B TOPIC: Step 4: Select the Filed31UD Step 4: Select the FileEB(`btnPrev');EB(`btnNext')F;* $8:Using the Open Dialog BoxE*+ &4vtStep 4: Select the File < FGv\Q 攸ۀ Click the file that you want to select in the Contents List Box. If the file list is too long to fit in the box, use the scrollbars to move through it. 1*:1E:^7 ' n TOPIC: Step 5: Check the File Information (Optional)zI:1xHFX Step 5: Check the File Information (Optional)EB(`btnPrev');EB(`btnNext')FX* $8:Using the Open Dialog Box[0+ &`vtStep 5: Check the File Information (Optional)qX_ / .g( The Image Information group_  box displays basic image data for the selected file. To see more information: i  I `AP:Od3p 1Click the Details button, which is enabled if you have selected a non-.gif image file. Depending on the file type you have selected, varying information will be displayed in the File Information dialog box.2When you're done reviewing the information, click the OK button. 1_  1G H O( H ' P TOPIC: Step 6: Select the Open Buttonk:  15H   Step 6: Select the Open ButtonEB(`btnPrev');DB(`btnNext')FH  * $8:Using the Open Dialog BoxL! E + &BvtStep 6: Select the Open ButtonmJ  # To open the file, click the Open button. One of two things will happen:KE  P nPV,d؀""KO+ Animation Shop will open the file in a Frames View window in the animation area. If you selected a meta or vector file, a Photo-CD file, or a RAW file, Animation shop may open a format-specific dialog box requesting additional information.1 . 1kI. k  = k ' , Using Drag-and-Drop:.  * $ VWindow:Steps1k  1~J # M& # ' L TOPIC: Step 1: Position the Windowsi8  1LK   Step 1: Position the WindowsDB(`btnPrev');EB(`btnNext')@#  * $,:Using Drag-and-DropJ  + &>vtStep 1: Position the Windows]  t RV,d؀"nSk "" W<  Position the My Computer or Windows Explorer window and the Animation shop Main Window so that you can see them both. The My Computer or Windows Explorer window should be "on top" since you will use it to "grab" the file. Only a small part of the Animation shop Main Window - in fact, just the Titlebar - needs to be visible. 1  1wL ^ F ^ ' > TOPIC: Step 2: Find the Fileb1 1 M Step 2: Find the FileEB(`btnPrev');EB(`btnNext')@^ * $,:Using Drag-and-DropC C + &0vtStep 2: Find the Filev # Find the file in My Computer or the Windows Explorer. For further assistance, see the application's documentation. 1C 1wN S F S ' > TOPIC: Step 3: Grab the Fileb1 19O Step 3: Grab the FileEB(`btnPrev');EB(`btnNext')@S * $,:Using Drag-and-DropC 8 + &0vtStep 3: Grab the File] D XP:3H  1Point at the file with your mouse. 2Press and hold the primary mouse button. 18 1wP P F P ' > TOPIC: Step 4: Drag the Fileb1 1Q  Step 4: Drag the FileEB(`btnPrev');EB(`btnNext')@P * $,:Using Drag-and-DropC 5 + &0vtStep 4: Drag the FileM  3 6nSk Drag the file to the Animation shop Main Window by moving your mouse. 15  1wR , F , ' > TOPIC: Step 5: Drop the Fileb1  19S  `B Step 5: Drop the FileEB(`btnPrev');DB(`btnNext')@,  * $,:Using Drag-and-DropC @ + &0vtStep 5 @ , : Drop the File A 4 6Jä You drop the file by releasing the mouse button. The Animation shop Main Window will move to the foreground, and if Animation shop recognizes the file format, one of two things will happen: J@ `B ` PV,d؀"&5 "KO+ Animation shop will open the file in a Frames View window. If you selected a meta or vector file, a Photo-CD file, or a RAW file, Animation shop may open a format-specific dialog box requesting additional information. 1A B 1WTB B &`B B # 1B B 1lUB ?C zC W/B ?C ( ^ Open / Load Dialog Boxes:Selecting a Folder;B zC * $"VWindow:How To1?C C 1wVC C FzC C ' > TOPIC: Look in Drop Down BoxY(C JD 1:WJD ~E gG Look in Drop Down BoxSaveMark(`SubWin')@C D * $,:Selecting a Folder:MJD D 2 48"Look in Drop Down BoxTD +E : D6]="Up One Level ButtonSD ~E ; F2w}"Contents List Box+E dF 0 .m-sT The Look In Drop Down Box lists the currently selected folder and any folders above it, including the Windows system folders (Desktop, My Computer, etc.). To select a folder: ~E gG Q peP:Od-/e 攸ۀ 1Click on the drop down box to open it. 2Click on the folder that you want to select. If the folder isn't visible, use the scrollbar to move through the list. 1dF G 1uXG G DgG G ' : TOPIC: Up One Level ButtonW&G 3H 1L^Y3H gI J Up One Level ButtonSaveMark(`SubWin')@G sH * $,:Selecting a Folder:U3H H 9 B:"Look in Drop Down BoxLsH I 3 64"Up One Level ButtonSH gI ; F2w}"Contents List BoxI J < F4_ Clicking on the Up One Level Button takes you to the folder that directly contains the current folder. For example, if the current folder is C:\WINDOWS\SYSTEM, clicking on the button will take you to C:\WINDOWS. 1gI J 1sZJ J BJ J ' 6 TOPIC: Contents List BoxU$J JK 15[JK ~L N Contents List BoxSaveMark(`SubWin')@J K * $,:Selecting a Folder:UJK K 9 B:"Look in Drop Down BoxTK 3L : D6]="Up One Level ButtonKK ~L 4 80"Contents List Box3L LM < F%v\Q -sT The Contents List Box displays the contents of the folder that is currently selected in the Look In Drop Down Box. To select a folder: 6~L N E XP:Od攸ۀ 1Click on the folder that you want to select. If the folder isn't visible, use the scrollbar to move through the list. 2Click on the Open Button. Animation shop will update the Look In Drop Down Box and the Contents List Box. 1LM N 1l\N O >O P(N O ( P Save Dialog Boxes:Selecting a Folder;N >O * $"VWindow:How To1O oO 1w]oO O F>O O ' > TOPIC: Save in Drop Down BoxY(oO  1^^ N 7 Save in Drop Down BoxSaveO  O Mark(`SubWin')@O Z * $,:Selecting a Folder:M 2 48"Save In Drop Down BoxTZ : D6A"Up One Level ButtonS N ; F2|z8"Contents List Box 4 0 .m1 The Save In Drop Down Box lists the currently selected folder and any folders above it, including the Windows system folders (Desktop, My Computer, etc.). To select a folder: N 7 Q peP:Od-/e 攸ۀ 1Click on the drop down box to open it. 2Click on the folder that you want to select. If the folder isn't visible, use the scrollbar to move through the list. 14 h 1u_h D7 ' : TOPIC: Up One Level ButtonW&h  1LK` 7 R Up One Level ButtonSaveMark(`SubWin')@ C * $,:Selecting a Folder:U 9 B:O3"Save In Drop Down BoxLC 3 64"Up One Level ButtonS 7 ; F2|z8"Contents List Box R < F4_ Clicking on the Up One Level Button takes you to the folder that directly contains the current folder. For example, if the current folder is C:\WINDOWS\SYSTEM, clicking on the button will take you to C:\WINDOWS. 17 1sa ņ BR ņ ' 6 TOPIC: Contents List BoxU$  15b N R Contents List BoxSaveMark(`SubWin')@ņ Z * $,:Selecting a Folder:U 9 B:O3"Save In Drop Down BoxTZ  : D6A"Up One Level ButtonK N 4 80"Contents List Box  < F%v\Q 1 The Contents List Box displays the contents of the folder that is currently selected in the Save In Drop Down Box. To select a folder: 6N R E XP:Od攸ۀ 1Click on the folder that you want to select. If the folder isn't visible, use the scrollbar to move through the list. 2Click on the Save Button. Animation shop will update the Save In Drop Down Box and the Contents List Box. 1 1lc Ҋ O'R Ҋ ( N Save Dialog Boxes:Creating a Folder; * $"VWindow:How To1Ҋ > 1wd> F ' > TOPIC: Creating a New FolderY(> ݋ 1e݋  Creating a New FolderSaveMark(`SubWin')B  * $0:Creating a New FolderX5݋ w # jTo add a folder to the currently-selected folder:  ~ ʀ+P:Od{π 2V v\Q v\Q 1Click on the Create New Folder Button. Animation shop will add a "new folder" item to the Contents List Box. 2Type a name for the new folder. You can edit the name as you would any other text. 3Press . Animation shop will create the new folder, add it to the Contents List Box, and highlight it. 4Press again. Animation shop will open the new folder. 1w 1lf F P( ( P Select Folder Dlg:Selecting a Folder; F * $"VWindow:Steps21 w 1{gw J#F ' F TOPIC: Step 1: Select the Folderf5w 3 1:h3 r @ Step 1: Select 3 the FolderDB(`btnPrev');EB(`btnNext')? r * $*:Selecting a FolderG3 + &8vtStep 1: Select the Folderr u 0 .z You use the Select Folder Dialog Box to choose a folder for a function or feature. You select a folder using the following controls: P @ { ƀRV,d؀" "]= "w} Look In Drop Down BoxUp One Level ButtonContents List Box1u q 1iq Q*@ ' T TOPIC: Step 2: Choose the Select Buttonm<q / 1Ej/ n Step 2: Choose the Select ButtonEB(`btnPrev');DB(`btnNext')? n * $*:Selecting a FolderN#/ + &FvtStep 2: Choose the Select Buttonxn N l!AL(`Select Folder Dlg - Select') Click on the Select Button. Animation shop will return to the function that called the Select Folder Dialog Box. 1 1lk  = O'  ( N Select Folder Dlg:Creating a Folder; = * $"VWindow:Steps21 n 1ln Q*= ' T TOPIC: Step 1: Select the Parent Folderm<n , 1FɃm, j  Step 1: Select the Parent FolderDB(`btnPrev');EB(`btnNext')> j * $(:Creating a FolderN#, + &FvtStep 1: Select the Parent Folderj 0 .z You use the Select Folder Dialog Box to create a folder for use by the Browser or by the Batch Conversion Utility. Use the following controls to select the folder that will contain the new folder: P  { ƀRV,d؀" "]= "w} Look In Drop Down BoxUp One Level ButtonContents List Box1 1n N' ' N TOPIC: Step 2: Create the New Folderj9 h 1Loh  Step 2: Create the New FolderEB(`btnPrev');EB(`btnNext')> * $(:Creating a FolderK h + &@vtStep 2: Create the New Folder  ~ ʀ+P:3H{π 2V v\Q v\Q 1Click on the Create New Folder Button. Animation shop will add a "new folder" item to the Contents List Box. 2Type a name for the new folder. You can edit the name as you would any other text. 3Press . Animation shop will create the new folder, add it to the Contents List Box, and highlight it. 4Press again. Animation shop will open the new folder. 1 5 1p5 Q* ' T TOPIC: Step 3: Choose the Select Buttonm<5 1EɃq 1 E Step 3: Choose the Select ButtonEB(`btnPrev');DB(`btnNext')> 1 * $(:Creating a FolderN#  + &FvtStep 3: Choose the Select Buttonx1 E N l!AL(`Select Folder Dlg - Create') Click on the Select Button. Animation shop will return to the function that called the Select Folder Dialog Box. 1 v 1Wrv &E # 1v 1js  G A  ' 4 File Format Preferences9 G * $VWindow:Main1 x 1tx Q*G ' T TOPIC: File Format Preferences Overviewx G Q x ] 1u] A File Format Preferences OverviewD * $4:File Format Preferences0] , ( "N#  + &FvtFile Format Preferences Overview  $ -You can set format preferences for a number of file types. The settings that you select become the new defaults for files saved to that file type. h A k P:OdC AL(`File Type Preferences') 1Select "Preferences" from the File menu, then select "File Format Preferences" from the submenu. Animation Shop will open the File Preferences Dialog Box. 2Click the dialog box tab for the file type preferences that you want to set. 1 r 1rvr  AA  ' 4  TOPIC: PCD Preferences@r  1w g  PCD PreferencesD 7 * $4:File Format Preferences0 g , ( "=7  + &$vtPCD Preferencesg  M h 6 C =y You set the PCD file preferences from the PCD Preferences Page of the File Preferences Dialog Box. Kodak Photo-CD files contain multiple sizes of a single image. The PCD size preference option determines which size will be read when a PCD file is opened. If you select "Ask when loading each file", Animation Shop will present the PCD Size Dialog Box each time you open a Kodak Photo-CD file. You select a size option by clicking on it. 1  1rx ( A ( ' 4  TOPIC: WMF Preferences@ h 1byh  WMF PreferencesD(  * $4:File Format Preferences0h  , ( "=  + &$vtWMF Preferences 3 = H1 C You set the WMF file preferences from the WMF Preferences Page of the File Preferences Dialog Box. There are two ways that Animation Shop can open metafiles. You select one of these options by clicking on it. [6 % l"Ask for size and options each time a file is opened3 4 6 Animation Shop can prompt you for the size and other settings each time it opens a metafile. If you select this option, Animation Shop will present the Meta Picture Import Dialog Box whenever it reads metafile data. R- % Z"Use file header information when available  $ Animation Shop can try to use the available file header information. If you select this option, Animation Shop will attempt to read the header information. If it cannot, or no header information exists, it will use the default size. : = & (2Default File Size 1 0?Cހ If you select to use file header information, you need to set the default size for files without a header. Use the spin controls to set the dimensions. 1= > 1[z> h * h '  1> 1j{  Eh ' < General Program Preferences9  * $VWindow:Main1 H 1|H  U.  ' \ TOPIC: General Program Preferences Overviewh7H  1} } }B General Program Preferences OverviewSaveMark(`SubWin')H M * $<:General Program Preferences0 } , ( "R'M  + &NvtGeneral Program Preferences Overview< } A 1 0  A  The general program preferences are the settings you want Animation Shop to use in displaying and working with your animation.You change most of Animation Shop's configuration settings from the Animation Shop Preferences dialog box. To access the dialog box: z A ; FP:Od1Select "Preferences" from the File menu. 2Select "General Program Preferences" from the Preferences Submenu. A }B $ The options in the Animation Shop Preferences dialog box are grouped under seven tabs. You access a group of options by clicking its tab. 1A B 1r~B B A}B B ' 4 TOPIC: Undo PreferencesT#B CC 1:CC C E Undo PreferencesSaveMark(`SubWin')HB C * $<:General Program Preferences0CC C , ( ">C C + &&vtUndo Preferences^C E @ N 5lx The Undo command removes an image's last set of unsaved changes. Because the Undo function can drain a lot of your computers resources, you can set the Undo Preferences to determine whether the function should be enabled, the amount of memory allocated in using the function, and the number of undo steps to be retained by your computer.-C E * $PV,d؀1E E 1xE vtAnimation Player PreferencesK L 0 .1 Selecting the check box in the Animation Player Preferences prompts Animation Shop to display the "Frame__of__" count in the Play View window.1+L $M 1y$M lM H!L lM ' B TOPIC:Transparency Preferences\+$M M 1DM @N Transparency PreferencesSaveMark(`SubWin')HlM N * $<:General Program Preferences0M @N , ( "FN N + &6vtTransparency PreferencesW&@N 1 0Mit The Transparency Preferences lets you configure how Animation Shop will display any transparent areas of your animation. The default is a medium-sized grey and white tiled pattern.Select the size of tiles from the Grid Size drop down box. You can specify different colors for the tiles using those available in the SchemeN lM drop down box, or you can choose your own by choosing Custom from the Scheme drop down box and double-clicking the Color 1 and Color2 color boxes. This will present the Color dialog box for you to choose a new color.1N  1{ d J# d ' F TOPIC: Layered Files Preferences], 1 9 Layered Files PreferencesSaveMark(`SubWin')Hd * $<:General Program Preferences0 9 , ( "G + &8vtLayered Files Preferences9 } 0 .G￀ The Layered Files tab lets you indicate how files with multiple layers should be loaded into an animation. You can either merge all layers into a single frame, or create a new frame for each layer.. + &RV,d؀1} ܃ 1{܃ & J# & ' F TOPIC: Miscellaneous Preferences],܃ 1 Miscellaneous PreferencesSaveMark(`SubWin')H& ˄ * $<:General Program Preferences0 , ( "G˄ B + &8vtMiscellaneous PreferencesW' 0 .O}  When you exit Animation Shop with data on the Windows clipboard, you will be prompted whether you want to leave it on the clipboard for another application or not. Selecting the check box on the Miscellaneous Preferences tab suppresses this prompt and the data is left on the clipboard. ],B 1 n Color Palette PreferencesSaveMark(`SubWin')H > * $<:General Program Preferences0 n , ( "G> + &8vtColor Palette Preferencesn u 1 0) Animation Shop uses the Color dialog box (picker) supplied with Paint Shop Pro5. If you would prefer to use the standard Windows Color dialog box, select the check box in the Color Palette Preferences tab. Decimal and hexadecimal numbering systems are two different ways to express the value of a color. A color value of #FF55DD in hexadecimal means a red value of FF (hexadecimal) or 255 (decimal), a green value of 55 (hex) or 85 (decimal), and a blue value of DD (hex) or 221 (decimal). Select the radio button on the Color palette tab for the numbering system you are more comfortable with. These values will be used on the Color palette.. + &RV,d؀&u Ɋ # ' $ 1Ɋ ! 1j! _ > _ ' . Managing Image Files9! * $VWindow:Main1_ ɋ 1ɋ  N'  ' N TOPIC: Managing Image Files Overviewa0ɋ x 1x m Managing Image Files OverviewSaveMark(`SubWin')A * $.:Managing Image Files0x , ( "K 4 + &@vtManaging Image Files OverviewwT # You can use Animation Shop to perform the following image file management tasks: 4 m  ԁRV,d؀"2 "2R "41q "P! "C "(T " "^r0 Creating a FileDuplicating a FileSaving a FileReverting to the Saved FileClosing FilesOptimizing a FilePrinting a FileDeleting a File1 1z I"m ' D TOPIC: Creating a New Animation m \+ h 1h Creating a New AnimationSaveMark(`SubWin')A * $.:Managing Image Files0h , ( "F  + &6vtCreating a New Animation[8 z # pCreating a new animation is easy with Animation Shop.n r P:OdkY. U u'd 㐀 1Choose New from the File menu or click the New Animation button on the toolbar. Animation Shop opens the Create New Animated GIF dialog box.2Set the width and height of the frames in the new animation in the Width and Height edit boxes.3Choose either a transparent or a colored canvas for the animation. If you choose the Opaque radio button, the Set Canvas Color button will be enabled and the Color dialog box will open where you can choose a different color if you want.z $ #When you are finished, click the OK button. A new animation will be created with one frame of the size and with the canvas you have selected.1 1t  C  ' 8 TOPIC: Duplicating a File\+ m 1m 5 Duplicating an AnimationSaveMark(`SubWin')A * $.:Managing Image Files0m , ( "F $ + &6vtDuplicating an Animation % 3Animation Shop offers the ability to copy an animation using the Duplicate operation. The animation you are copying does not need to have been saved.&$  E XP:Odyr܀ 1Open the animation you want to copy so it is displayed in a a Frames View window.2Choose Duplicate from the Windows menu. Animation Shop opens another Frames View window with a copy of the original animation.- 5 * $PV,d؀1 f 1of >5 ' . TOPIC: Saving a FileQ f 1[9 f Saving a FileSaveMark(`SubWin')A 6 * $.:Managing Image Files0 f , ( ";6 + & vtSaving a Filef b 0 .#(T Animation Shop allows you to save your animations in two formats, either as a .gif file (Graphics Interchange Format), or as a .mng (Animation Shop Animation), which is an animation format that supports 24 bit-per-pixel animations. Animation Shop also offers an optimization process that is initiated whenever you save an animation file. To save changes to the active animation file, you can: X  W ~PV,d؀""@E U Choose "Save" from the File menu. Click the Save button in the Toolbar. b f 5b׀ "l b׀ K If you are saving a new file, Animation Shop will open the Save As dialog box. Step-by-Step InstructionsYou can also save an individual frame in a variety of graphic formats. With a frame selected, choose Save from the File menu. Animation Shop will open the Save As dialog box, and offer additional choices in the File Type drop down box. If the file type that you selected supports format options, the Options button will become available. Click it to obtain additional dialog boxes to set file preferences.1 1} L% ' J TOPIC: Reverting to the Saved File_. l 1l  Reverting to the Saved FileSaveMark(`SubWin')A * $.:Managing Image Files0l , ( "I 2 + &<vt 2 Reverting to the Saved File 0 ./+3 To abandon all changes made to a file since it was last saved, choose Revert from the File menu. You will be prompted to confirm your decision. 2  @ NPV,d؀""To abandon all of your changes and revert to the saved file, click the Yes button.To keep your changes, click the No button. q . * " You can only revert to a saved animation. If you open an image as a single-frame animation, it cannot be reverted until saved.-  * $PV,d؀1q  1o  >  ' . TOPIC: Closing FilesQ  ^ 19w^  X Closing FilesSaveMark(`SubWin')A   * $.:Managing Image Files0^  , ( ";  + & vtClosing Files ! < FRf .-Ȁ To close a file, choose Close from the File menu, or click the Windows Close button. If you have edited the file and havent saved it, you will be prompted to confirm your decision. Do one of the following:  @ K dPV,d؀"""Click the Yes button to save the file and close it.Click the No button to close the file without saving it, abandoning all your changes.Click the Cancel button to leave the file open without saving it.9! y % ("Closing All Files@ X 4 6WҠ To close all open files, choose Close All from the Window menu. The Window Close All option determines whether you will be prompted to save any new or edited files.1y  1t  CX  ' 8  TOPIC: Optimizing a FileU$ ! 1x_!  Optimizing a FileSaveMark(`SubWin')A b * $.:Managing Image Files0!  , ( "?b  + &(vtOptimizing a File| s & Animation Shop offers an optimization process that lets you determine the level of image quality of your animation versus the output size of the file. This process is initiated whenever you save a new animation file or save an edited file. You can also initiate optimization without actually saving the file by choosing Optimization Wizard from the File menu.You will be given a series of wizard pages to respond to. As you finish with each wizard page, click the Next button to move to the next page. You may move forward or backward at any point in the process by clicking the Back and Next buttons at the bottom of the pages.f" D XFPV,d؀"j+ Step-by-Step Instructions1s 1q J @ J ' 2 TOPIC: Printing a FileS" 1w  \ Printing a FileSaveMark(`SubWin')AJ * $.:Managing Image Files0  , ( "= K + &$vtPrinting a Filek  @ N_ I;` There are two ways to print your animation. You can print multiple frames on a page or one full-size image on each page. Choose Print from the File menu and then choose either Animations or Frames from the submenu that appears. The Print dialog box that appears is the same for both animations and frames. You can preview a file before printing it. f"K \ D XFPV,d؀"V Step-by-Step Instructions1  1r @ A\ @ ' 4  TOPIC: Deleting a File @ \ S" _@ 1__@ @ C Deleting a FileSaveMark(`SubWin')A @ @ * $.:Managing Image Files0_@ @ , ( "=@ A + &$vtDeleting a FileC @ PA # @To delete an animation file: ` A C } ȀP:OdKL(`Opening Image Files') G_ " 1Open or select the file. 2Choose Delete from the File menu. You will be prompted to confirm your decision. 3To delete the file, click the Yes button. To leave the file intact, click the No button. You will only be prompted to confirm deletion if your Windows options are set up to do this. You can set this option by right-clicking the Recycle Bin in Windows and choosing Properties. For more information on using Windows, see your Windows documentation.1PA C 1kC D WD <C D ' * Save As Dialog Box:C WD * $ VWindow:Steps1D D 1D D [4WD D ' h TOPIC: Step 1: Select or Create the File's FolderwFD ZE 1/ZE E ^H Step 1: Select or Create the File's FolderDB(`btnPrev');EB(`btnNext')ID E * $>:Using the Save As Dialog BoxX-ZE E + &ZvtStep 1: Select or Create the File's Folder:E 5F % *"Selecting a FolderX5E F # jYou select a folder using the following controls: P5F XG { ƀRV,d؀"O3 "A "|z8 Save In Drop Down BoxUp One Level ButtonContents List Box9F G % ("Creating a FolderXG ^H L fP:3Hy 1Select the folder that will contain the new folder. See the section above. 2Click the Create New Folder Button. 1G H 1~H H M&^H H ' L TOPIC: Step 2: Select the File Typei8H EI 1&EI I K Step 2: Select the File TypeEB(`btnPrev');EB(`btnNext')IH I * $>:Using the Save As Dialog BoxJEI I + &>vtStep 2: Select the File Type_I ZJ # Choose to save your file either as a .gif or a .mng file in the Save As Type drop down box. I ]K Q peP:Od-/e 攸ۀ 1Click the drop down box to open it. 2Click the file type that you want to select. If the file type isn't visible, use the scrollbar to move through the list. &ZJ K # 1]K K 1}K L L%K L ' J  TOPIC: Step 3: Enter the Filenameg6K gL 1/gL L O Step 3: Enter the FilenameEB(`btnPrev');EB(`btnNext')IL L * $>:Using the Save As Dialog BoxHgL L + &:vtStep 3: Enter the FilenamexL N 0 .b׀ Type a name for the file in the File Name text box.. You may also leave the name assigned by Animation Shop. You do not need to type the file extensionAnimation Shop will add it automatically depending on what is selected in the File Type drop down box. If you want a different extension than the one supplied, place the filename in quotes (i.e., "Animation3.FRD").v>L O 8 @|P:Od1Double-click in the text box. 2Type the filename. 1N GO 1GO O O(O O ' P TOPIC: Step 4: Select the Save Buttonk:GO 1 V ł Step 4: Select the Save ButtonEB(`btnPrev');DB(`btnNext'O O )IO V * $>:Using the Save As Dialog BoxL! + &BvtStep 4: Select the Save Button[8V # pClick the Save button. One of two things will happen: ܁ L f+PV,d؀"", Animation Shop will save the image file and close the Save As dialog box. You will be asked if you want to overwrite an existing file. B RRـV,d؀""Click the Yes button to overwrite it. Click the No button to leave the file intact and return to the Save As dialog box. &܁ ł # 1 1{ @ J#ł @ ' F TOPIC: Step 5: Optimize the Filek: 1 D Step 5: Select the Save ButtonEB(`btnPrev');DB(`btnNext')I@ * $>:Using the Save As Dialog BoxG ; + &8vtStep 5: Optimize the File  D 1 0(T When the Save As dialog box closes, the optimization process is initiated and a series of optimization wizard pages will appear. Respond to each of the wizard pages by clicking Next to complete this process.1; u 1ku ;D ' ( File Optimization:u * $ VWindow:Steps1  1i S 8 S ' " TOPIC: Step 1:k: 1l 7 Step 1: Select the Output TypeDB(`btnPrev');EB(`btnNext')>S * $(:Optimizing a FileM" I + &DvtStep 1: Select the Output TypeyJ ‡ / .a3 The Optimized Output dialog box will provide the following choices:OI  d RV,d؀"1A/ _B/ ""Clicking the appropriate radio button, either "Animated GIF File" or "Animation Shop Animation (MNG) file" will determine the file typeClicking the "Replace the current animation with the optimized version" radio button will overwrite the current animation in your computers memory with the optimized version.Clicking the "Create a new animation from the optimized animation" radio button will create a new animation in your computers memory that has not yet been saved.&‡ 7 # 1 h 1ih 87 ' " TOPIC: Step 2:m<h 1; Z K a Step 2: Select Animation QualityEB(`btnPrev');EB(`btnNext')> K * $(:Optimizing a FileN# + &FvtStep 2: Select Animation QualityK Q 0 .` When a file is optimized, you can choose whether to preserve the quality of the images in your animation and consequently save a larger file, or sacrifice some image quality for a smaller file size. Animation Shop offers you four levels of optimization, indicated on the slider button in the Animation Quality Versus Output Size dialog box. As you move the slider button, you will see the optimization setting details change with each level. Select the "Use these settings when saving unoptimized files" check box to skip the optimization interface and have Animation Shop automatically optimize with the current settings during each save.  j = Hπ  You can change the optimization details by clicking the Customize button. The Customize Optimization Settings dialog box will appear, with two settings tabs available: Colors and Optimization.In the Colors tab, indicate how many colors you want available in your animation by choosing an option from the Number of Colors drop down box. Animation Shop tells yQ j ou how many colors your animation is currently using just to the right of the drop down box.PQ 1 0?涥. In the "Create palette by" area of the dialog box, choose the color palette Animation Shop should use when optimizing your animation. Indicate the color reduction method Animation Shop should use in the "Reduce colors by" area of the dialog box.In the Optimization tab, you can:_j  L f-RV,d؀"""Control the size of your animation file by checking the "Remove Non-Visible Animation Elements" check box.Select the "Write Minimal Frames" check box prompts Animation Shop to compare each frame to the previous frame and, if possible, write a smaller frame containing only the pixels that have changed. This optimization is the default in all quality levels.Select the "Map Identical Pixels To Transparent" check box to make use of the transparent color for better compression. It is the default in all quality levels.H a 6 :'RV,d؀"Select the "Allow per frame palettes" check box allows the optimizer to decide if a color palette should be written for one or more individual frames in the animation. Choosing this check box will increase the size of the file, but may also increase the image quality.1 1j 9a ' $  TOPIC: Step 3:q@ < 1Z< z Step 3: Monitor Optimization ProgessEB(`btnPrev');EB(`btnNext')> z * $(:Optimizing a FileS(< + &PvtStep 3: Monitor Optimization Progressz 0 .c The Optimization Progress screen monitors Animation Shops progress in optimizing your file. When the process is finished, you will be prompted to click the Next button.- * $P:Od1 1h C 7 C '   TOPIC: Step 4e4 1Z Step 4: View the ResultsEB(`btnPrev');DB(`btnNext')>C * $(:Optimizing a FileF , + &6vtStep 4: View the Resultss 0 .B\ The Optimization Results screen provides useful information about your file if you are planning to incorporate it on a World Wide Web page. The Current File area displays information about your animation as of your last save. The Optimized File area shows you the download times for your animation file from a server to a users computer at various modem speeds.', $  % 5Click the Finish button when you are ready to proceed. Your file will be modified per your optimized settings and the Optimization Wizard will close.1 1k Z : ' & Printing a File: Z * $ VWindow:Steps1 1~ M&Z ' L TOPIC: Step 1: Check the Page Setupi8 A 1A } [ Step 1: Check the Page SetupDB(`btnPrev');EB(`btnNext')< } * $$:Printing a FileJA + &>vtStep 1: Check the Page Setupa} [ 3 6Ѭ The page setup settings determine the paper source and the image's placement on the page. 1 1 T-[ ' Z TOPIC: Step 2: Access the Print Dialog Boxp? P 1P  Step 2: Access the Print Dialog BoxEB(`btnPrev');EB(`btnNext')< * $$:Printing a FileQ&P + &LvtStep 2: Access the Print Dialog Boxi: R / .t R _ There are two ways to access the Print dialog box: h  W ~PV,d؀""Q U You can choose Print from the File menu. You can click the Print button in the Toolbar. 1R B 1|B  K$  ' H TOPIC: Step 3: Select the Printerg6B  1 0  Step 3: Select the PrinterEB(`btnPrev');EB(`btnNext')< 0 * $$:Printing a FileH x + &:vtStep 3: Select the PrinterA0  0 .# You select the printer from the Printer drop down box. The drop down box lists all of the output devices that are available to your system. For example, in addition to the available printers, it will also include any fax software that is installed on your computer. x  Q piP:Od-/e 攸ۀ 1Click the drop down box to open it.2Click the printer that you want to select. If the list is too long to fit in the box, use the scrollbar to move through it. 1  1 M ^7 M ' n TOPIC: Step 4: Set the Printer Properties (Optional)zI  1  n Step 4: Set the Printer Properties (Optional)EB(`btnPrev');EB(`btnNext')<M  * $$:Printing a File[0 ^ + &`vtStep 4: Set the Printer Properties (Optional) n 4 6V If you want to change the selected printer's properties, click the Properties button. Animation Shop will open the properties dialog box for the selected printer. For help using the dialog box, try pressing . 1^  1  W0n  ' ` TOPIC: Step 5: Set the Print to File CheckboxsB i 1.i  Step 5: Set the Print to File CheckboxEB(`btnPrev');EB(`btnNext')<  * $$:Printing a FileT)i  + &RvtStep 5: Set the Print to File Checkbox 0 .M_` The Print to File Checkbox determines if the output is sent to the selected printer or to a printer file. If you want to:  @ NuPV,d؀""Send the output to the selected printer, make sure that the checkbox is empty. Send the output to a print file, mark the checkbox. You will be prompted for the filename later. 1 1 & S, & ' X TOPIC: Step 6: Enter the Number of Copieso> 1 e Step 6: Enter the Number of CopiesEB(`btnPrev');EB(`btnNext')<& * $$:Printing a FileP% ! + &JvtStep 6: Enter the Number of Copies  - 6 :Pq If your printer supports multiple copies, then you can print more than one copy of a file at a time. If your printer does not support multiple copies, the Number of Copies Spin Control will be greyed out. 8! e M hRV,d؀""  You can type the number of copies into the spin control, or you can use the arrow buttons to set the value. To scroll to a higher or lower value, point at the appropriate button and press and hold the primary mouse button. 1-  1~  M&e  ' L TOPIC: Step 7: Select the OK Buttoni8 L 1L  A Step 7: Select the OK ButtonEB(`btnPrev');DB(`btnNext')<  * $$:Printing a FileJL  + &>vtStep 7: Choose the OK Button @ 4 6V  @  When you're ready to print, click the OK button. One of two things will happen, depending on the setting of the Print to File Checkbox:  A L fPV,d؀""% If the option is off, the Animation Shop will send the image to the printer. If the option is on, Animation Shop will open the Print to File dialog box. For more help, press . 1@ A 1jA !B ZB CA !B ' 8 Previewing a Printed File9A ZB * $VWindow:More1!B B 1{B B J#ZB B ' F TOPIC: Previewing a Printed File],B 2C 12C xC G Previewing a Printed FileSaveMark(`SubWin')FB xC * $8:Previewing a Printed File2C JD 0 .Eā To view the active image as it will appear when printed, choose Print Preview from the File menu. Animation Shop will open the Image Print Preview Window. :xC D % *"Printing the ImageJD 6E 3 6V The Print button closes the Image Print Preview Window and opens the Print dialog box. See Step 3 of "Printing a File". ?D uE % 4"Changing the Page Setup6E tF 4 6Ѭ The Setup button closes the Image Print Preview Window and opens the Page Setup dialog box. When you close the Page Setup dialog box, Animation Shop will return to the Image Print Preview Window. BuE F % :"Changing the MagnificationtF \G $ The Zoom In and Zoom Out buttons magnify and reduce the image. You can also change the magnification by clicking on the image. :F G % *"Closing the Window^;\G G # vThe Close button closes the Image Print Preview Window. 1G %H 1W%H KH &G KH # 1%H |H 1j|H H H @KH H ' 2 Modifying an Animation9|H H * $VWindow:Main1H &I 1j&I _I 9H _I ' $ TOPIC: OverviewL&I I 1ЅI J K OverviewSaveMark(`SubWin')C_I I * $2:Modifying an Animation0I J , ( "6 I TJ + &vtOverviewBJ K % ;Animation Shop allows you to modify an animation in several ways, such as by adding, removing, and relocating frames. You can also viw animations at various magnification levels. Click the tab topics in this help screen to learn more about the various modification capabilities. 1TJ K 1oK L >K L ' . TOPIC: MagnificationQ K VL 1sVL L MagnificationSaveMark(`SubWin')CL L * $2:Modifying an Animation0VL L , ( "HL M + &:vtChanging the MagnificationL M $ {You can view animations at several different magnification levels in Animation Shop. Click any of the following selections from the View menu to change the zoom level of your animation.:M 8 w PV,d؀""""""""Zoom/8" displays the frames at one-eighth their actual size."Zoom/4" displays the frames at one-quarter their actual size."Zoom/2" displays the frames at one-half their actual size."Zoomx2" displays the frames at twice their actual size."Zoomx4" displays the frames at four times their actual size."Zoomx8" displays the frames at eight times their actual size."Actual Size"M 8 L displays the frames at their actual size.]M % You can also use any of the following methods to increase and decrease the magnification. 8 Ł p =RV,d؀"", "aԀ p3gW Use the <+> and <-> keys on the numeric keypad.Use the Zoom drop down box in the Style bar.Use the Magnify tool on the Tool Palette.' $ {Ł * $PV,d؀The current magnification of an animation is indicated by the numbers in brackets in the Title bar of the active window.1 ‚ 1o‚ > ' . TOPIC: Moving AroundQ ‚ Q 19ЅfQ ă ̅ Moving AroundSaveMark(`SubWin')C * $2:Modifying an Animation0Q ă , ( "H + &:vtMoving Around an Animationă ̅ % 7In animations that consist of many frames, you can move around easily by clicking Go To Frame in the Edit menu. You can also right-click anywhere outside a frame in the animation and choose Go To Frame from the menu that appears. In the Go To Frame dialog box that opens, type a frame number in the edit box. Animation Shop will move you through the animation to the specified frame without selecting it.H  1F  UndoSaveMark(`SubWin')C̅ W * $2:Modifying an Animation0 , ( "8 W + &vtUsing Undo ͈ 0 . m As you modify your animation, you may occasionally want to remove a change you just made. You can use the Undo function by choosing it from the Edit menu, or by either clicking the Undo toolbar button or by using the keyboard shortcut + Z. This function returns your animation to its state prior to your last operation. Animation Shop cannot undo operations that were written to your computers disk, such as saving a file, changing a filename or file type, etc. 3 49 Depending on the settings on the Undo tab of the General Program Preferences dialog box, you are limited only by your computers available memory.Z)͈ 1f  i ҍ Emptying the ClipboardSaveMark(`SubWin')C 9 * $2:Modifying an Animation0 i , ( "D9 + &2vtEmptying the Clipboardi 1 0 When you use the Cut and Copy functions, the data you have copied or cut is placed on the Windows clipboard -- a specific area of your computers memory -- so it is available for pasting at a later time. If the amount of data is very large, it can consume a lot of your computers memory and cause your programs to run slowly. You can remove data from the clipboard by choosing Empty Clipboard from the Edit menu, and consequently free up memory.When you exit Animation Shop with data on the clipboard, you will be prompted whether you want to leave it on the clipboard for another application or not. This prompt can be suppressed on the Miscellaneous tab of the General Program Preferences dialog box.* ҍ %  T# & 1/ & Selecting FramesSaveMark(`SubWin')Cҍ i * $2:Modifying an Animation0& , ( ">i ׎ + &&vtSelecting Frames %  In order to make changes to the frames in your animation, you must select them. You can select a single frame or multiple frames.;׎ % ,"Selecting One Frame7 1 0 f Simply click the f ҍ rame in the animation. Depending on the colors selected in the Frame View Preferences, the selected frame will be surrounded by a colored border (the default is blue) with additional lines (the default is red) above and below the frame.A @ % 8"Selecting Multiple Frames = V zWPV,d؀""""Hold down and click as many frames as you like to either the right or the left (one direction only) of the first frame you selected.Hold down and press the left or right arrow keys to select as many frames as you like.Hold down and click the first and last frames in a series that you would like to select.To select all the frames in an animation, choose Select All from the Edit menu.@ Z 1 0f Depending on the colors selected in the Frame View Preferences, the selected frames will be surrounded by a colored border (the default is blue) with additional lines (the default is red) above and below the frame selected last.<= % ."Removing a SelectionJ$Z & IYou can remove the last frame from a multiple selection by holding down the key and clicking on the preceding frame. You can remove multiple frames in the same manner.To deselect all frames, either choose Select None from the Edit menu or click any non-frame area of the window.R! 2 1" 2 H Working FramesSaveMark(`SubWin')C u * $2:Modifying an Animation02 , ( "Au + &,vtWorking with Frames $ After creating your animation, you may need to add, remove, or reposition the animations frames. You can accomplish this in several ways.A % 8"Adding Frames From a FilejF C $ To insert a new image from your hard drive, floppy disk, or CD-ROM:Q Z P:Od)f Y' 1Choose Insert Frames from the Edit menu, and then choose From File from the submenu that appears. You can also right-click any frame in the animation, choose Add from the menu that appears, and then choose From File. Animation Shop opens the Insert Frames from Files dialog box.2Click the Add File button. Animation Shop opens the Open dialog box.3Select the file for your animation. To select multiple images at once from the Open dialog box, hold the key while clicking filenames. You can also select consecutive files by holding and clicking on the first and last filenames in your selection. If your image files are located in more than one folder, you will need to reenter the Open dialog box for each folder.|C [ K dP:Od4Delete any images by clicking on the filename to select it and then clicking the Remove File button.5Reorder any of the new images by selecting one or more image files and clicking on the Move Up and Move Down buttons.6Indicate where the new image will appear in your animation and the delay time assigned to it by using the "Insert before" and "Delay time" edit boxes in the "Placement of new frames" area.7If you have added an image with a different aspect ratio (width-to-height ratio) and/or size than the animation, the bottom portion of the dialog box will assist you in placing these images in their frames.E K dPV,d؀"""Selecting the "Upper left corner" radio button will align all images with aspect ratios and/or sizes different than the first image in the upper left corner of their respective frames.Selecting the "Centered" radio button will center all images in their frames. If the dimensions of an image are smaller than the first image, there will be[ "space" around the outside of the image.Selecting the "Canvas color" radio button uses the default canvas color to fill in around the smaller-sized image.[ t 5 8)PV,d؀"Selecting the "Preceding frames contents" radio button fills in the "space" around the smaller image with the contents of the previous frame. Z $ If the new image is of a different size than the rest of the animation, you can click the "Scale frames to fit" check box and the new image will be resized while maintaining the aspect ratio.dt  / .P:Od8Click the OK button. Animation Shop will insert the new image or images into your animation.J%Z 7 % J"Adding, Copying, and Moving FramesY4  % iAnimation Shop allows you to add, move, or copy frames from within the same animation or from different animations using two different techniques: cut/copy-and-paste and drag-and-drop. To move frames, use the cut function, and to copy frames, use copy. The drag-and-drop method copies and moves frames.:7  % *"Cut/Copy-and-Pastec Q $ The cut/copy-and-paste method is the same whether you are cutting/copying one or several frames."  ~ ʀEP:Odzр @)K 1Open the animation you would like to cut/copy from.2Select the desired frame(s) to be cut/copied.3Place the contents of the frame(s) on the Windows clipboard by choosing Cut or Copy from the Edit menu or by clicking the Cut or Copy buttons on the toolbar.4If you are pasting to a different animation, open the animation you are pasting to.5Select the frame you want to paste your new frame(s) in front of or into. If you are pasting multiple frames, you will only be allowed to paste in front of a frame.Q  < FP:Od|p 6To paste new frames, choose Paste from the Edit menu and choose As New Frames from the submenu that appears. You can also simply click the Paste As New Frames button on the toolbar. 1 0W c2}The new frame(s) will be pasted on your animation. They contain the frame properties of the source frame(s).If you are pasting only one frame and want to merge it with another, choose Paste from the File menu and then choose Into Selected Frame from the submenu that appears. You can also simply click the Paste Into Selected Frame button on the toolbar. The clipboard image will be combined into the selected frame.5 %  "Drag-and-DropkG k $ This method allows you to copy or move one or more frames at a time.C  B RP:Od1Open the animation you are copying from. If you are copying/moving to a different, animation, open the one you are copying or moving to and position the animation windows so both are visible.2Select the frame(s) to be dragged.3Drag the frame(s) to the location you are copying/moving to. To copy (not move) your frame(s), press the key before you begin to drag the frame(s) and continue holding until the frames are moved. As the mouse is moved over frame borders, the cursor icon turns to an image of three sheets of paper. This indicates that dragged frames will be pasted as new frames. As the mouse is moved over frame images, a single-sheet cursor appears, indicating that dragged frames will be pasted into frames. An image of the source frame is painted on the destination frame to allow positioning.qk @ 1 0P:Od4Drop the frames in the destination location. The dragged frame(s) will be inserted in the animation. If you are pasting new frames, they contain the frame properties of the source frame(s). If you are pasting into f @ rames, dragged frame images are combined into destination frames until all dragged frames are pasted, or the end of the animation is reached. U B - (" If the key is pressed when dropping a frame on another frames image area, Animation Shop will decide where to paste the dragged frame. The dragged frame is "snapped" to the nearest corner or mid-point of the destination frames border, or to the center of the destination frame, depending on where the source frame is dropped.=@ ]B % 0"Paste Order of Frames B C % !The manner in which you drag source frames will affect how they are pasted. The frames in a selection will be pasted in the following order:3]B ED B RP:Od1The frame that was clicked on to begin the drag (starting frame).2Any remaining frames to the right of the starting frame in left-to-right order.3Any remaining frames to the left of the starting frame in left-to-right order.7C |D % $"Propagate PasteED &G &  Propagate paste allows you to copy/move one or more source frames onto the image area of other frames during a drag-and-drop operation. The Propagate Paste button on the Animation Shop toolbar is a toggle button, meaning that while it is depressed, you are in propagate paste mode until you toggle it off. You can also activate the propagate paste function by choosing Propagate Paste from the Edit menu.Using the drag-and-drop method for copying/moving frames described above, click the Propagate Paste button before you drag the source frame(s). The selection of source frame(s) is pasted repeatedly until one of the following happens:=|D cH L fRV,d؀"""You have pasted the source frame(s) before a destination selection and the start of the selection is reached.You have pasted onto a destination selection and the end of the selection is reached.The end of the animation is reached.,&G H &  V%cH H 1QH XI K Duplicating FramesSaveMark(`SubWin')CH (I * $2:Modifying an Animation0H XI , ( "@(I I + &*vtDuplicating FrameszWXI J # You can quickly duplicate a frame or series of frames using the Duplicate operation.BI K R rP:Od RF1Select the frame or frames you want to duplicate.2Choose Duplicate from the Edit menu or click the Duplicate button on the toolbar. You can also right-click a frame and choose Duplicate from the menu that appears.3Animation Shop pastes a copy of the selected frames immediately after the selection.,J K &  T#K &L 1 n&L L j Inserting FramesSaveMark(`SubWin')CK iL * $2:Modifying an Animation0&L L , ( "DiL L + &2vtInserting Empty FramesiL wN 1 0B To insert one or more blank frames into an animation, choose Insert Frames from the Edit menu and then choose Empty from the submenu that appears. You can also right-click any of the frames in the animation and choose Add from the menu that appears and then choose Empty Frames from the submenu. Animation Shop opens the Insert Empty Frames dialog box.L f N j+P:Od1Set the number of blank frames you want to insert in the animation using the "Number of frames" edit box.2Indicate the frame in front of which you will insert the empty frames in the "Insert before frame" edit box.3Set the delay time property of the blank frames in the "Frame delay time" edit box.wN f K 4Indicate the contents of the empty frame by using the "Contents of new frames" box.J wN @ NPV,d؀""Choosing the "Blank to canvas color" radio button fills the new frame with the canvas color of the animation.Choosing the "Carry forward contents of preceding frame" radio button copies the contents of the preceding frame in the animation into the new frame.\f > 2 4P:Od5Click the OK button. Animation Shop will insert the new frames into your animation., j &  T#> 14Q 1 4 Reversing FramesSaveMark(`SubWin')Cj  * $2:Modifying an Animation0 1 , ( "> o + &&vtReversing Frames{1 # Animation Shop allows you to reverse the order of all the frames in your animation or a selection of consecutive frames.o  = H}P:Od1Select all the frames in your animation or any number of frames in a series.2Choose Reverse Frames from the Edit menu. Animation Shop reverses the order of the selected frames., 4 &  S" 1)nG Flipping FramesSaveMark(`SubWin')C4 ʅ * $2:Modifying an Animation0 , ( "=ʅ 7 + &$vtFlipping Frames 6 $ You can flip one or more frames in an animation at a time. The Flip operation reverses the frame vertically so that what was the top becomes the bottom, and vice-versa. To flip one or more frames, do the following:X7 Ƈ 8 @P:Od1Select the frame or frames you want to flip.2Choose Flip from the Edit menu.,6 &  T#Ƈ F 1)F Mirroring FramesSaveMark(`SubWin')C * $2:Modifying an Animation0F , ( "> + &&vtMirroring Frames $ The Mirror command reverses a frame or frames horizontally so that what was the left side becomes the right side, and vice-versa. To reverse one or more frames using the mirror operation, do the following:] ; FP:Od1Select the frame or frames you want to mirror.2Choose Mirror from the Edit menu.. ' S"  1 G5 w \ Resizing FramesSaveMark(`SubWin')C G * $2:Modifying an Animation0 w , ( "GG + &8vtResizing Animation Frames%w $ The dimensions of the frames in an animation are set when you initially create the animation. You can resize the frames in the Resize Animation dialog box using custom width and height settings or custom aspect ratio settings. Both are described below.J - Q pP:Od# 1Choose Resize Animation from the Edit menu. The Resize Animation dialog boxopens.2Make your selections in the dialog box.3Click the OK button when you are finished. Animation Shop will resize all the frames in your animation.O* | % T"To Set Custom Width and Height Settings/- E XP:Od1Choose whether to resize the animations dimensions using pixels, a percentage of the original size, or a measured dimension in inches or centimeters. Click the radio button in the appropriate area of the dialog box to enable its edit boxes.2Uncheck the "Maintain aspect ratio" check box if it is checked.| 3Use the Height and Width edit boxes to enter the new dimensions. Note that the Actual/Print Size area of the dialog box allows you to define the resolution as well.n<| % 2 4xP:Od4Choose a method from the Resize Type drop down box. T y V zPV,d؀""""Bilinear Resample interpolates between two adjacent pixels to resize the animation, and is best used when you are decreasing the size of your animation.Bicubic Resample interpolates between two adjacent pixels to resize the animation, and is best used when you are increasing the size of your animation.Pixel Resize duplicates or eliminates pixels as needed to create new animations.Smart Size method will choose between bilinear and bicubic resampling as the best method to resize the animation.K&% % L"To Set Custom Aspect Ratio Settingspy W # The aspect ratio is the relationship between the images two dimensions expressed as width divided by height. n E XP:Od1Choose whether to resize the animations dimensions using pixels, a percentage of the original size, or a measured dimension in inches or centimeters. Click the radio button in the appropriate area of the dialog box to enable its edit boxes.2Check the "Maintain aspect ratio" check box.3The Aspect Ratio text box will display the image's current aspect ratio. If you want to change the ratio, double-click in the text box, then type the new ratio.W 6 < FP:Od4Enter the setting for the dimension that you want to change. For example, if you want to set the width and let the height be determined by the aspect ratio, double-click in one of the Width edit boxes and type the new width. The remaining edit box will update when you either (a) exit the current field, or (b) click the OK button.5Choose a method from the Resize Type drop down box.&n \ # S"6 1S " Deleting FramesSaveMark(`SubWin')C\ * $2:Modifying an Animation0 " , ( "= _ + &$vtDeleting FramesC" & ;There are two methods for removing frames from an animation. The "cut" method places a copy of the selection on the Windows clipboard and the "delete" method simply removes the selection from the animation.Select the frame or frames you want to delete and do one of the following:"_ W |PV,d؀""ܺu "Choose Cut from the Edit menu or click the Cut button on the toolbar or type + .Choose Delete from the Edit menu or click the Delete button on the toolbar.Press the key.& # ], G 15VG Changing Frame PropertiesSaveMark(`SubWin')C * $2:Modifying an Animation0G , ( "G  + &8vtChanging Frame Propertiesg # Frame properties can be set individually for each frame in an animation or for the entire animation.v gZ P:Od 1Select one, several, or all the frames in your animation.2Choose Properties from the Edit menu and Frame Properties from the submenu that appears. You can also right-click the selected frame or frames and choose Properties from the menu that appears. Animation Shop opens the Frame Properties dialog box.3Indicate the new delay time for the selected frame in the "Display time" edit box.4Click the Comments tab and type in any comments specific to the selected frame. These are embedded text entries that are ty g pically used for author and copyright information and can only be viewed in a GIF editor.R 3 6P:Od5Click the OK button. The frame properties are updated by Animation Shop.(g$ a0u1 Su Changing Animation PropertiesSaveMark(`SubWin')C* $2:Modifying an Animation0u, ( "K 3+ &@vtChanging Animation Properties1 0k/c Changes made to animation properties affect the entire animation. Choose Properties from the Edit menu and Animation Properties from the submenu that appears. You can also right-click the animation outside of any frames and choose Properties from the menu that appears. Animation Shop opens the Animation Properties dialog box.You set the looping animation property from the Looping Tab of the Animation Properties dialog box.3 K dSPV,d؀"""Choosing the "Repeat the animation indefinitely" radio button will continuously cycle your animation.Choosing the "Play it __ times" radio button allows you to set how many times the animation will be played.On the Comments tab you can type in any comments about the animation. These are embedded text entries that are typically used for author and copyright information and can only be viewed in a GIF editor.qN{# The Canvas Color tab allows you to set the canvas for the entire animation.0  % NOTE: The canvas color of a frame or an animation is not the same as the background color of an image. All frame images are loaded into Animation Shop as rectangular shapes, regardless of the shape of their images content. This rectangular image background cannot be changed in Animation Shop unless you modify the image itself using the Color and Tool Palettes. The canvas color you can set in Animation Shop is visible only when an image does not completely fill a frame or a frame is blank to the colored canvas.N{G N jPV,d؀""㐀 Choosing the Transparent radio button will allow any images behind your animation to show through in the background. The default setting for indicating a transparent canvas in Animation Shop is a grey and white tiled pattern.Choosing the Opaque radio button allows you to choose a color for the canvas of your animation. The canvas color shows only if there is any portion of a frame that its image does not fill.To choose a canvas color other than the default shown in the Canvas Color tab, click the Set Canvas Color button. Animation Shop will open the Color dialog box.wR % Click the OK button. The animation properties are updated by Animation Shop.X'G  1V  @Viewing an AnimationSaveMark(`SubWin')C Y * $2:Modifying an Animation0  , ( "DY  + &2vtViewing Your AnimationG R> JQQ } 8#6G To see what your animation looks like in action, choose Animation from the View menu or click the View Animation button. The Play View window will appear and the animation will play.When the Play View window is open, but not the Frame View window, choose Frames from the View menu or click the View Frames button to bring the Frame View window back.To close the Play View window, single-click the Windows Close button or double-click the Control icon. You can also choose Close from the File menu, which will close both the Play View window and the Frames View window.' y$ qR@$ NOTE: The View Animation and the View Frames buttons toggle back and forth, depending on which ony@ e is active1yK@1WK@q@&@q@# 1K@@1j@@A<q@@' * Adding Transitions9@A* $VWindow:Main1@HA1vHAAEAA' < TOPIC: Transitions OverviewX'HAA1}݀ATBCTransitions OverviewSaveMark(`SubWin')?A$B* $*:Adding Transitions0ATB, ( "6 $BB+ &vtOverview`=TBB# zAnimation Shop allows you to add two types of transitions:-BC* $P:Od1BCX fRV,d؀"N "爿 Image TransitionsText Transitions\+CC19E|CjDrJAdding Image TransitionsSaveMark(`SubWin')>C:D* $(:Image Transitions0CjD, ( "F:DD+ &6vtAdding Image Transitions jDF$ Image transitions, as the name implies, move you from one image to another using a visual transformation. Transitions are created by rendering and adding frames to an animation. There are many different effects you can create using the various transitions offered by Animation Shop. Some transitions work best between two dissimilar images, and some work better with similar images. Some work only with single images. To add a transition to your animation, follow the steps below.CDHo P:Odq*̀ ,Z ,Z 1Open an animation.2Select the frame in the animation to which you want to apply the transition. This is called the "source" frame.3You can open the Add Image Transition dialog box by choosing Image Transitions from the Effects menu or by right-clicking the selected frame and choosing Image Transition from the menu that appears.4Define your transition using the options in the Add Image Transition dialog box, which has two regions:=FI[ ~RL,H؀".p "Ts8 Start, Transition, and EndDefine TransitionNHJ3 6P:Od5When you have finished defining your transition, click the OK button.["IrJ9 BF" List of Image Transitions\+JJ1݀JrJ K* $(:Image Transitions0JOO* $(:Image Transitions0dOO, ( "BO + &.vtDeO Ofining Transitions2OR0 .,Z The Define Transition area of the Add Image Transition dialog box contains several tools to help you define your transition. To obtain a brief description of the transition type, place the mouse pointer over the transition name or the preview window.`; % v"Transition Length and Frames per Second Slide IndicatorsF"R$ EWhen you add an image transition to your animation, Animation Shop renders additional frames in the animation to create your transition. You set the total length of time it takes for your transition to move to the end frame and the number of frames used per second by moving the Transition Length and Frames per second slide indicators. The settings you choose will determine the number of additional frames rendered in your animation. Animation Shop tells you how many frames will be added just below the Frames per second slide indicator._/ ," The longer the transition time and the more frames per second, the larger your animation file will become.Depending on the size of the graphics images you are using, Animation Shop may take a few moments to render the new frames. Each time you choose a different transition or customize it, Animation Shop will re-render the transition frames.@ƅ% 6"Transition Drop Down Box)0 . The Transition drop down box lists the available transitions. Click any transition to choose it. To display a brief description of the transition, place the mouse pointer over the transition name in the drop down box or the preview window. 8ƅ'% &"Customize Buttonڇ$ If customization of the transition you choose is allowed, the Customize button will be enabled; if it is not, the button will be greyed out.\+'61 6?Adding Image TransitionsSaveMark(`SubWin')>ڇt* $(:Image Transitions06, ( "Gt+ &8vtList of Image TransitionszVe$ Click any of the following image transitions for a description of that transition.bljM#j* "q椎 quǯBlindsRotatehe/M#j6 "q8} q!OClockRotate ColorsfljM#j2 "q† q?|W|CompressShakyCamc/M#j, "qĚ qsCurtainsShearg_M#j4 "qʀ "q GDouble-SplitSlatsaM#j( "q?sV qZVExplodeSpin`_ M#j& "qFIV q/=FadeSpiralgM#j4 "qMڀ "qn!Fade to GreySplitj M#j: "qŁk $qc8ΉGaussian BlurStretchaRM#j( "q`{ q^MosaicTwisteM#j0 "q3  q^VMotion BlurWave_RM#j$ "q@~| qռ^VPinchWipebxM#j* "qdk qbVPixelateZoomWώG#^  "q qPosterizeFxA#R  qq*ώ?%  1p1pl.?+ &vtM p C#V>q qBlinds ?*B#R>qqThe Blinds transition will change the source frame into the subsequent frame as if it is being swept or wiped across multiple rows or columns simultaneously. This transition works best between two dissimilar frames.3 ]0#0>q*H1#0u>qThe Blinds Transition customization dialog box allows you to set the number of blinds that will wipe across the screen and whether the blinds should appear horizontally or vertically.$]l" 1H1.l+ &vtL C#V>q qClockC#T3>qqThe Clock transition will sweep the image of the second frame radially over the source frame much like the hand of a clock sweeping around the dial.1#0M>qIn the Clock Transition customization dialog box, you can set the "hand of the clock" to sweep clockwise or counter-clockwise using the Clock Motion radio buttons.$" 11.M+ &vtO C#V>q qCompressMC#TA>qqThe Compress transition will compress an image toward the center of the frame in one direction, either horizontally or vertically. An effective use of this transition would be to use an animation with only one image that has a transparent canvas, setting the animation looping property to repeat only once. When the Compress transition is added, it would appear as if the image had compressed and disappeared.{1#0>qIn the Compress Transition customization dialog box, you can set the compression direction to horizontal or vertical and whether the background of the transition is the canvas color or a custom color.$" 1{1;.+ &vtO MC#V>q qCurtains/B#RA>qqThe Curtains transition splits the source frame and slides the halves off the screen as if curtains were opening or closing, revealing the subsequent frame.3Mb0#0>q/1#0 >qThe Curtains Transition customization dialog box allows you to set whether the curtains open or close horizontally or vertically.$b;" 1l1cl.;+ &vtO lC#V>q qDissolveOzB#R>qqThe Dissolve transition replaces pixels in the source frame with pixels from the subsequent frame until the subsequent frame is completely in place. This is a good transition between frames containing images, but less than ideal for a transition between solid and transparent frames. You cannot customize the Dissolve transition.$" 1z1f.+ &vtSPC#V >q qDouble-SplitBB#Ra>qqThe Double-Split transition slides quarters of the source frame off the frame diagonally, revealing the subsequent frame. You cannot customize the Double-Split transition.$Pf" 1B1.f+ &vtN C#V>q qfExplodeXA#R>qqThe Explode transition scatters the pixels of the source frame in random directions.30#0>q1#0>qIn the Explode Transition customization dialog box, you can set whether the background of the transition is the canvas color or a custom color. You can also set the speed of the exploding pixels.$" 181B8I2j+ &vtFade8I$ wThe Fade transition smoothly blends the colors of the pixels in the source frame to the color of the pixels in the subsequent frame until the second frame is completely visible. This is a good transition between two frames with images, but less than ideal for transitions between solid and transparent frames. It tends to produce larger file sizes because of the large number of colors required. You cannot customize the Fade transition.1jz1%zn:I+ &vtFade to Greyzn$ -The Fade to Grey transition smoothly converts the source image in the source frame to greyscale. You cannot customize the Fade to Grey transition.11;n+ & vtGaussian BlurE& ?The Gaussian Blur transition applies a blur to the source frame in increasing amounts until the maximum amount you have defined is reached.In the Gaussian Blur Transition customization dialog box, the Blur radius edit box allows you to set how "blurry" the source frame will become.1P1zP4 + &vtMosaicP& The Mosaic transition replaces tiled sections of the source frame with the subsequent frame in a random pattern.In the Mosaic Transition customization dialog box, set the number of tiles that will be replaced by the Mosaic transition.11e 9 + &vtMotion Blur & The Motion Blur transition blurs the image in the source frame in increasing amounts until the maximum amount you have set is reached. The image also appears to jostle around as it blurs.In the Motion Blur Transition customization dialog box, indicate the direction of the blur by setting a value in the Blur angle edit box or by clicking on the circle to move the radius bar. The Blur radius edit box allows you to set how "blurry" the source frame will become.1 / 1/  3 b + &vtPinch/  & #The Pinch transition compresses the source frames image toward the center of the frame. The center of the image will be compressed more than the edges, appearing as if the image were being pinched.In the Pinch Transition Customization dialog box, you can set whether the image is pinched horizontally or vertically, and if the background of the transition is the canvas color or a custom color.1b J 11J J6   + &vtPixelateJ J$ MThe Pixelate transition increases the apparent size of the source frames pixels and averages their colors together. You cannot customize the Pixelate transition.1 {1{ @7 J+ &vtPosterize { @& The Posterize transition transforms the color range of the source frames image to solid blocks of color, making it look more like a "poster."In the Posterize Transition customization dialog box, set the number of levels to posterize your image. @J1=@1=@A4 @q@+ &vtRotater=@A# The Rotate transition spins the source frames image in a clockwise direction around the center of its frame. 1q@7A17AC;ArA+ & vtRotate ColorsR.7AC$ ]The Rotate Colors transition alters the colors of the source frame around the color wheel. For example, red will change to yellow, which will change to green, which will change to blue, and then back to red. If you have different colors in your image, each colored object will rotate independently of the other colored objects. For example, an image of a man with a red tie and a green shirt will rotate to a man with a yellow tie and a blue shirt, and then to a man with a green tie and a red shirt. You cannot customize the Rotate Colors transition.1rAC1CPF6 C+D+ &vtShakyCam%CPF& The ShakyCam transition causes the source frame to appear as if it had been filmed by a shaking camera.In the ShakyCam Transition customization dialog box, you can click any of the Save Method radio buttons to emphasize that color in the frames image; for example, choosing Darkest will cause the darker lines in a frame to be thicker and darker, choosing Most Green will cause the green colors in the image to be more pronounced. You set the degree of shakiness of the frame with the Shakiness edit box.1+DF1FI3PFF+ &vtShear#FI& The Shear transition moves the pixels of the source frame to the degree you specify to create a warped image. You can also set whether the parts of the image that move off the frame as it is warped wrap to the other side of the frame or not.In the Shear Transition customization dialog box, the Shear Distance edit box sets the degree of slant of the shear in pixels. You can set whether the transition shears horizontally or vertically. Clicking the "Shear Wrapping, Wrapped" check box will make any parts of the image that are "sheared off" appear on the opposite side of the frame. If "Shear Wrapping" is not checked, the Canvas Color section is enabled and you can choose to have a transparent or colored canvas appear where the image has been sheared.1FJ1JK3I;J+ &vtSlats~JK& The Slats transition will change the source frame into the subsequent frame as if slats were being opened to reveal the frame underneath. This transition works best between two dissimilar frames.In the Slats Transition Customization dialog box, you can set the number of slats that will wipe across the screen. You can also choose the slat orientation and movement direction.1;JL1LM2KBL+ &vtSpinO)LM& SThe Spin transition twists the source frame as if on a central axis, flipping it over and revealing the subsequent frame as if it were on the backside of the source frame.In the Spin Transition customization dialog box, you set the horizontal or vertical twist direction and the canvas color.1BLM1FM 4 MM+ &vtSpiralM & wThe Spiral transition rotates the pixels of the source frame by an amount which increases as the distance from the center of the image decreases, causing a spiraling effect on the image.In the Spiral Transition customization dialog box, the Maximum Angle edit box sets the degree to which the image will spiral. Indicate if the background of the transition is the canvas color or a custom color with the Fill Unused Pixels radio buttons.M M1M=1=3 p+ &vtSplitxR=& The Split transition slides sections of one frame onto or off another. This can be an interesting transition when used with images that are similar, but works very well with dissimilar images, too.In the Split Transition Customization dialog box, the Number of Splits edit box indicates how many sections the frames are divided into. Set the orientation of the sections with the Split Orientation radio buttons. The Split Movement section creates different effects, depending on your selection. Checking the Slide First Frame check box slides the sections of the source frame off the frame to reveal the second frame. Checking Slide Last Frame slides the sections of the second frame onto the source frame. Checking both check boxes slides one section of the source frame off and a section of the second frame on from different directions.1p15 N+ &vtStretch;& +The Stretch transition stretches the source frame by an amount you specify in a horizontal and/or vertical direction.In the Stretch Transition customization dialog box, use the Horizontal and Vertical Stretch edit boxes to set the percentage the image should be stretched.1N153+ &vtTwistH"5& EThe Twist transition switches between two frames by appearing to twist the source frame over, revealing the subsequent frame on the back of the source frame.In the Twist Transition customization dialog box, you can set the direction of the twist and the canvas color of the transition.1f1f%25+ &vtWavegf%& The Wave transition distorts the source frame as if it were wavering, somewhat like bad television reception.In the Wave Transition customization dialog box, the Wave Orientation radio buttons sets whether the waves appear to be horizontal or vertical. Set the amplitude (height) and wavelength (width) of the waves using the Wave Properties edit boxes.1V1uV2%+ &vtWipeV& The Wipe transition slides one frame onto or off another. This is a good transition between two dissimilar frames.In the Wipe Transition customization dialog box, the Wipe Movement section creates different effects, depending on your selection. Checking the Slide First Frame check box slides the source frame off the frame to reveal the second frame. Checking the Slide Last Frame slides the second frame onto the source frame. Checking both check boxes slides both frames in the same direction. The Wipe Direction sections sets the direction of the wipe. Clicking the Horizontal radio button offers Left to Right and Right to Left movement options, and clicking the Vertical radio button offers Top to Bottom and Bottom to Top options.1ˌ1zˌ2+ &vtZoomˌ& The Zoom transition changes one frame to another by zooming in or out with the subsequent frame.In the Zoom Transition customization dialog box, the Zoom In radio button makes the second frame appear to be getting larger on top of the source frame. The Zoom Out radio button makes the source frame appear to be zooming away to reveal the second frame. The Zoom Scaling check box determines whether the zoom is of the entire frame (scaled) or if the frame is gradually revealed (not scaled).[*o1uSo܏Adding Text TransitionsSaveMark(`SubWin')=* $&:Text Transitions0o܏, ( "E-+ &4vt܏-Adding Text Transitions ܏:$ The various text transitions offered by Animation Shop add text to an animation and apply interesting visual effects to the text. Text transitions can be added to an animation that already contains one or more graphics images, or to empty frames. Animation Shop creates text transitions by rendering and adding frames to an animation. Experiment with the text transitions to find one that works best for your animation. To add a transition to your animation, follow the steps below.-'. *" Do not confuse the text added to your animation by a text transition with the text you add using the Text tool. You cannot modify text added using the Text tool with a text transition.i:o P:Odq*̀ 8 8 1Open an existing animation, or create one with a blank frame.2Select the frame in the animation to which you want to apply the transition. This is called the "source" frame.3You can open the Add Text Transition dialog box by choosing Text Transitions from the Effects menu or by right-clicking the selected frame and choosing Text Transition from the menu that appears.4Define your transition using the options in the Add Text Transition dialog box, which has two regions:='([ ~RL,H؀"u "| Start, Transition, and EndDefine TransitionO4 8P:Od5When you have finished defining your transition, click the OK button.Z!(9 BD"睭R List of Text Transitions[*`1p M` Adding Text TransitionsSaveMark(`SubWin')=* $&:Text Transitions0`, ( "R'+ &NvtStart With, End With, and Transition 2 2w8 The Add Text Transition dialog box displays the selected frame of your animation in the Start With area. To view what the transition will look like, click the Show Preview check box and the animated transition will display in the Transition area. If this check box is not checked, nothing will be displayed in the Transition area. The End With area is not used in defining text transitions.If you right-click in the Start With area, a menu appears. You can choose any of these options to change the appearance of the frame. If your selection is different than the frame you originally chose in the animation, a new frame of the type you have selected will be inserted in the animation.[*g1SZ g Adding Text TransitionsSaveMark(`SubWin')= * $&:Text Transitions0g, ( "G+ &8vtDefining Text Transitions3N% "Define Text$ Type the text you want to appear in the animation in the text box. Modify the font and color using the Font and Color buttons.9N-% ("Define Transition~[# The Define Transition section contains several tools to help you define your transition.H-67 <RV,d؀"Transition Length and Frames per Second slide indicators: When you add a text transition to your animation, Animation Shop renders additional frames in the animation to create your transition. You set the total length of time you want the transition to last and the number of frames used per second by moving the Transition Length and Frames per second slide indicators. The settings you choose will determine the number of additional frames rendered in your animation. Animation Shop tells you how many frames will be added just belo6 w the Frames per second slide indicator.o, (" The longer the transition time and the more frames per second, the larger your animation file will become.96 Q pRV,d؀"睭R "Depending on the size of the graphics images you are using, Animation Shop may take a few moments to render the new frames. Each time you choose a different transition or customize it, Animation Shop will re-render the transition frames.The Transition drop down box lists the available transitions. Click any transition to choose it.The Customize button will be enabled if customization of the selected transition is allowed; if it is not, the button will be greyed out.[*e1Me-Adding Text TransitionsSaveMark(`SubWin')< * $$:TextTransitions0e, ( "F+ &6vtList of Text Transitions-s G16̀ > =9 ƫ 3l a Click any of the following text transitions for a description of that transition.BacklightBouncingDrop ShadowFlagHighlightMarque1^1^A 7 -+ &vtBacklighthD^$ The Backlight transition appears to move a light source behind the inserted text, shining light rays through the text. Using the Backlight Transition customization dialog box, you can modify this transition in many ways to create different effects. This transition works best with an empty frame or a very simple image.52%  "Text PositionG#y$ GUse the Center Text check box or the Text Left and Text Top edit boxes to set the position of the text in the frame. Uncheck the check box to enable the edit boxes. You set values in the edit boxes to indicate how far from the left and the top of the frame you want the text positioned.92% ("Rendering OptionsAy $ ;The Number Steps edit box indicates how smoothly the light source moves behind the text. The greater the number of steps, the smoother the movement. Setting the Air Absorptivity varies how far the light rays penetrate the surrounding "air." A higher number creates a shorter ray.8+ % &"Light Properties/ Z 0 .㐀 The Light Intensity lets you control the intensity, or brightness, of the rays. You can change the color of the rays in the Color dialog box by clicking the Set Light Color button. Use the Flare Width edit box to vary the size of the light source.6+  % ""Light MovementZ A $ This area of the dialog box controls the movement of the light source. The Light Start and Light End positions at "X" control how the light moves across the horizontal axis. The Light Start and Light End positions at "Y" control how the light moves across the vertical axis. Lower values place the light source to the left and top, and higher values place the source to the right and bottom.1 r 1r MA6 A  + &vtBouncingU/r  @& _The Bouncing transition moves the inserted text across the frame, altering direction each time the bounding rectangle of the text reaches a side of the frame.In the Bouncing Transition customization dialog box, the Vertical Speed and Horizontal Speed slide indicators adjust the speed of the text as it moves, and subsequently bounces, across the frame. These settings combined with the time you have indicated on the Transition Length slide indicator in the Add Text Transition dialog box determine how many times the text will bounce in the animation.  @A A MA% 9Click one of the radio buttons in the Initial Text Position box to indicate the position from where the text should begin moving. Checking "Always use contrasting color for text" will override your text color selection if necessary, depending on the canvas color you have chosen.1 @~A1~AaG9MAA+ &vtDrop Shadow2~AB$ The Drop Shadow transition appears as if a light source were moving across the front of the inserted text, causing a shadow in the shape of the text behind it. The Drop Shadow Transition customization dialog box provides several options for modifying this transition.5AC%  "Text PositionH$BfD$ IUse the Center Text check box or the Text Left and Text Top edit boxes to set the position of the text in the frame. Uncheck the check box to enable the edit boxes. You set values in the edit boxes to indicate how far from the left and the top of the frame you want the text positioned.8CD% &"Light PropertiesfDzE$ qThe Shadow Size edit box indicates the size of the shadow as a percentage of the original. The Shadow Intensity edit box lets you control the intensity, or darkness, of the shadow.6DE% ""Light MovementzEaG$ This area of the dialog box controls the movement of the light source. The Light Start and Light End positions at "X" control how the light moves across the horizontal axis. The Light Start and Light End positions at "Y" control how the light moves across the vertical axis. Lower values place the light source to the left and top, and higher values place the source to the right and bottom.1EG1GL2aGG+ &vtFlagGH$ uThe Flag transition distorts the inserted text as if it were on a fluttering flag. The Flag Transition customization dialog box provides several options for modifying this transition.5GH%  "Text PositionG#HJ$ GUse the Center Text check box or the Text Left and Text Top edit boxes to set the position of the text in the frame. Uncheck the check box to enable the edit boxes. You set values in the edit boxes to indicate how far from the left and the top of the frame you want the text positioned.7HUJ% $"Wave PropertiesJL% =Set the angle of the wave in the Wave angle edit box. A higher value creates a more ripply effect. The value in the Wavelength edit box indicates how wide the wavelength of the fluttering will be. A lower value creates smaller waves, and therefore makes the text appear to be fluttering more. Changing the value in the Wave Height edit box varies the height of the wave. A lower value creates less movement1UJIL1IL7 LL+ &vtHighlightILnM$ The Highlight transition lights the inserted text as if a light source were moving across it. The Highlight Transition customization dialog box provides several options for modifying this transition.5LM%  "Text PositionG#nMN$ GUse the Center Text check box or the Text Left and Text Top edit boxes to set the position of the text in the frame. Uncheck the check box to enable the edit boxes. You set values in the edit boxes to indicate how far from the left and the top of the frame you want the text positioned.8M"O% &"Light PropertiesN0 .m㐀 You can change the color of the light source in the Color dialog box by clicking the Set Light Color button. Use the Flare Width edit box to vary the size of the light s"OLource.6"OJ% ""Light Movement$ This area of the dialog box controls the movement of the light source. The Light Start and Light End positions at "X" control how the light moves across the horizontal axis. The Light Start and Light End positions at "Y" control how the light moves across the vertical axis. Lower values place the light source to the left and top, and higher values place the source to the right and bottom.1J,1,5 a+ &vtMarque-,% The Marque transition slides the inserted text across the frame from right to left. You can vary the speed of the movement by adjusting the Transition Length slide indicator in the Add Text Transition dialog box. You cannot customize the Marque transition.1a1j2:' & Animation Wizard92* $VWindow:Main1c1q c@2' 2 TOPIC: Wizard OverviewS"c1(! mdWizard OverviewSaveMark(`SubWin')G=* $::Using the Animation Wizard0m, ( "6 =+ &vtOverviewmd< F "t Animation Shops Animation Wizard is a helpful tool that lets you create animations quickly and easily.Starting the WizardT#1!! /Start the WizardSaveMark(`SubWin')Gd* $::Using the Animation Wizard0/, ( ">m+ &&vtStart the Wizard/91 078 Choose Animation Wizard from the File menu or click the Animation Wizard button. Animation Shop will open a series of wizard pages that will prompt you in creating an animation. As you finish with each dialog box, click the Next button to move to the next box. You may move forward or backward at any point in the Wizard by clicking the Back and Next buttons at the bottom of the Wizard dialog boxes.-mf* $PV,d؀K99 B&"硢铀 Next StepZ)f 1c!!  Setting the Frame SizeSaveMark(`SubWin')GR* $::Using the Animation Wizard0 , ( "R'RԊ+ &NvtSet the Size of the Animation Framesad/ .L The first wizard page that appears asks you to set the dimensions of the animation frames.Ԋ<A P3RV,d؀""Choosing the "Same size as the first image frame" radio button matches the size of all subsequent frames in the animation to the size of the first frame without changing the aspect ratio (width-to-height ratio).Choosing the "As defined here:" radio button enables the Width and Height edit boxes for you to set the exact dimensions of the frames in the animation. Dimensions are measured in pixels.-di* $PV,d؀K<9 B&"瓇}c Next Step`/i1!! Setting the Background ColorSaveMark(`SubWin')G[* $::Using the Animation Wizard0, ( "B[͎+ &.vtSet the Canvas Color0 .?*e Depending on how you will use your animation, you may or may not want to include a colored canvas. The Canvas wizard page offers the following options:N͎Zd PV,d؀"; ""㐀 ZChoosing the Transparent radio button will allow any images behind your animation to show through in the canvas. The default setting for indicating a transparent canvas in Animation Shop is a grey and white tiled pattern.Choosing the Opaque radio button allows you to choose a color for the canvas of your animation. The canvas will be as large as the dimensions you set in the previous Wizard dialog box.To choose a canvas color other than the default shown in the Wizard dialog box, click the Set Canvas Color button. Animation Shop will open the Color dialog box. -* $PV,d؀KZ9 B&"pg Next StepZ),1!t!,BPositioning the FramesSaveMark(`SubWin')Gs* $::Using the Animation Wizard0,, ( "As+ &,vtPosition the Frames0 .50 If you have included images of different aspect ratios (width-to-height ratios) and sizes, the Position wizard page will assist you in placing these images in their frames. You have two options.Y7A P5RV,d؀""Choosing the "Upper left corner of the frame" radio button will align all images with aspect ratios different than the first image in the upper left corner of their respective frames.Choosing the "Centered in the frame" radio button will center all images in their frames.% If the dimensions of an image are smaller than the first image, "space" around the outside of the image can be filled in one of two ways.Z7CA P7PV,d؀""Choosing the "With the canvas color" radio button uses the default canvas color to fill in around the smaller-sized image.Choosing the "With the preceding frames contents" radio button fills in the "space" around the smaller image with the contents of the previous frame.< F/"6Z Checking the "Scale frames to fit" check box resizes the image to fill the frame, while maintaining the aspect ratio of the image.Next Step-CB* $PV,d؀d31!*!Setting the Animation PropertiesSaveMark(`SubWin')GB* $::Using the Animation Wizard0, ( "Jg+ &>vtSet the Animation PropertiesY/ .C You set the looping and delay animation properties in this Properties wizard page.3g"@ NPV,d؀""Choosing the "Yes, repeat the animation indefinitely" radio button will continuously cycle your animation until you stop it.Choosing the "Repeat it __ times" radio button allows you to set how many times the animation will be repeated._:% tNOTE:Not all browsers currently support this feature."B RPV,d؀"À You indicate the delay time for each frame in the delay time edit box. All frames in the animation will be set to the same delay time. These values can be changed later when you are editing your animation.K9 B&"{h Next StepQ 81t!3"8Adding ImagesSaveMark(`SubWin')G* $::Using the Animation Wizard08, ( "=+ &$vtAdd Your Images0 . At' You must include at least one image to create an animation in the Animation Wizard. The Frame wizard page allows you to do so.$E XP:OdY' 1Click the Add Image button. The Animation Wizard opens the Open dialog box.2Choose the file(s) for your animation. To select multiple images at once from the Open dialog box, hold the Ctrl key while clicking on filenames. You can also select consecutive files by holding Shift and clicking on the first and last filenames in your selection. If your image files are located in more than one folder, you will need to reenter the Open wizard page for each folder.e 7E XAP:Od3Delete any images by clicking on the filename to select it and then clicking the Delete Image button.4Reorder any of the images by selecting one or more image files and clicking on the Move Up and Move Down buttons.5Click the Next button when you are done adding images.K9 B&"z$ Next StepJ71i*!"C{FinishSaveMark(`SubWin')G* $::Using the Animation Wizard0C, ( "4 w+ &vtFinishC{I `y': "Jyg In the final wizard page, click the Finish button and the Animation Wizard will generate your animation and open it in a Frames View window in the animation area.Next StepY(w1-3"KG Viewing the AnimationSaveMark(`SubWin')G{* $::Using the Animation Wizard0K, ( "A+ &,vtView Your AnimationNK! G \3>'4 a  To see what your animation looks like in action, choose Animation from the View menu or click the View Animation button. The Play View window will appear and the animation will play.When the Play View window is open, but not the Frame View window, choose Frames from the View menu or click the View Frame button to bring the Frame View window back.To close the Play View window, single-click the Windows Close button or double-click the Control icon. You can also choose Close from the File menu, which will close both the Play View window and the Frames Viewfile window.&G # 1! x 1[x  *G  '  1x  1j  R F  ' > File Association Preferences9 R * $VWindow:Main1  1  V/R  ' ^ TOPIC: File Association Preferences Overviewi8 B 1TB  @File Association Preferences OverviewSaveMark(`SubWin')J  * $@:File Associations PreferencesT)B  + &RvtFile Associations Preferences OverviewuE U 0 .} The Associations Preferences dialog box allows you to select the file types that will be associated with Animation Shop. When Animation Shop is first installed, you will automatically be asked to select file types for association. The selected file types may be changed at any time using the Associations dialog box.' | $ U h@$ yThe left side of the dialog box lists the various file types. Click the check boxes for each file type you want to be associated with Animation Shop. The right side of the dialog box provides keys to quickly select all or none of the file types, as well as the unused file types. To select all file types, click the Select All button. To select any file types that have not been selected by other applications, click the Select Unused button. If you do not wish to have any file types associated with Animation Shop, click the Select None button. The Extensions button allows you to define additional | h@ file extensions for the format. When you are done making selections, click the OK button.'| @$ 1h@@1j@@7A>@@' . Computers and Colors9@7A* $VWindow:Info1@hA1zhAAI"7AA' D TOPIC: Color Definition Methods\+hA B1 $# B~B Color Definition MethodsSaveMark(`SubWin')AANB* $.:Computers and Colors0 B~B, ( "FNBB+ &6vtColor Definition Methods~ByD1 0 K There are several methods for defining the projected colors that appear on a computer monitor. The two most common methods (which are also the methods used by Animation Shop's functions and dialog boxes) are red, green, and blue and hue, saturation, and lightness. The following table outlines the Color dialog box RGB and HSL settings for the standard white light color spectrum. &B'E#Lsq<^$q< ^q< ^q8 ^0q8 ^ColorRGB SettingsHSL Settings&yDF#`LsHHHHHHq8 ^q:^q:^ q ^q ^"q ^.q ^8q ^Bq ^RedGreenBlueHueSatLum 'EF#,@sHHHHHHq ^qqq q&q,q6qRed255000240120%FG#JsHHHHHHqqq(q.q6q@qOrange255128020240120%FmH#JsHHHHHHqqq(q.q6q@qYellow255255040240120"G/I#DsHHHHHHqqq"q(q0q:qGreen0255080240120%mHI#JsHHHHHHqqq"q,q6q@qAzure0255255120240120$/IJ#HsHHHHHHqqq q*q4q>qIndigo00255160240120&I~K#LsHHHHHHqqq$q.q8qBqViolet2550255200240120'JK$ jB~KK% :"Red, Green, and Blue (RGB)@K'M$ 9The most popular method for defining a projected color is as a combination of red, green, and blue. For example, pure red is defined by red=100%, green=0%, and blue=0%. Pure black has red, green, and blue values of 0%, and pure white has red, green, and blue values of 100%. L'KsM% N"Hue, Saturation, and Lightness (HSL)_'MM# A projected color can be defined by the three components of hue, saturation, and lightness: sM L fRV,d؀"""Hue describes the color's shade or tint. It is measured on a circular spectrum running from red to green to blue and returning to red. Saturation describes the hue's purity. A color with a saturation of 100% is bright and vivid, and a color with a saturation of 0% is a shade of grey. Lightness describes the color's brightness. A color with lightness of 100% is always pure white, and a color with lightness of 0% is always pure black. M A1M>1|>K$ ' H  TOPIC: Error Diffusion Dithering],>1 K"W Error Diffusion DitheringSaveMark(`SubWin')A'* $.:Computers and Colors0W, ( "G'+ &8vtError Diffusion DitheringW1 0T Dithering is a technique for simulating colors that are missing from an image file's palette. The missing colors are simulated by intermingling pixels of two or more palette colors. If the unavailable color differs too greatly from the colors in the image's palette, dithering will produce a grainy or mottled appearance. Error diffusion dithering is a popular dithering method. The "error" in the title refers to the cumulative difference between the actual values of pixels in the image and their "true" values if they were all set to their correct colors. By reducing this error, error diffusion dithering produces image quality that is superior to that achieved by non-error adjusted dithering. j!% The process starts at the first pixel in the image (the upper left corner). The algorithm finds the color in the palette that is nearest to the color of the pixel. It then compares the two colors' numerical values, saves the difference as the initial error, and applies the color from the palette to the pixel. The process then proceeds to the second pixel. It finds this pixel's nearest color, and calculates the sum of the color and the error value from the last pixel. It sets the pixel to the color that is nearest to this sum. Any difference between the applied color and the sum becomes the new error value. "C$ When the process reaches the third pixel, it repeats the procedure that was used to set the color for the second pixel. The algorithm cycles through the image's remaining pixels in the same manner. The error value is abandoned at the end of each row. D!% >"Reduce Color Bleeding Option`C % As you may have suspected, error diffusion dithering causes colors to bleed from left to right. This is because the algorithm, and therefore the error value, travels in this direction. Color bleed is most noticeable in images with hard vertical edges, because the edges are softened by the traveling color. Animation Shop functions that use error diffusion dithering include a Reduce Color Bleeding Option. This option lessens the left-to-right color bleed by applying a fractional coefficient to the error value. By reducing the error value, less color information is carried from one pixel to the next.1=1W=c& c# 1=1jʋ6cʋ'  File Formats9* $VWindow:Main1ʋ41w4zFz' > TOPIC: File Formats OverviewY(4ӌ1W #ӌ<File Formats OverviewSaveMark(`SubWin')9z * $:File Formats0ӌ<, ( "C + &0vtFile Formats Overview_<$ Animation Shop directly supports 46 different image file formats, and 3 animation formats: e| ȀRV,d؀"F- "}\ "ӥ׭ 34 raster image formats 12 meta and vector image formats 3 animation formats 11v YEY' < TOPIC: Raster Image FormatsX'18F #΁#!Raster Image FormatsSaveMark(`SubWin')9Y * $:File Formats Y0<, ( "B ~+ &.vtRaster Image FormatswG<0 .T A raster format breaks an image into a grid of equally-sized pieces, called pixels, and records color information for each pixel. The number of colors that the file can contain is determined by the bits-per-pixel: the more information that is recorded for each pixel, the more shades and hues that the file can contain. A~{ ƀRV,d؀"rwS " "h|* Color DepthPlanar FormatsSupported Formats11"0N'0' N TOPIC: Meta and Vector Image Formatsa01W #%##Meta and Vector Image FormatsSaveMark(`SubWin')90* $:File Formats0, ( "K E+ &@vtMeta and Vector Image FormatsG> JF- " Meta and vector image formats can both contain vector data. Vector data is a collection of geometric shapes that combine to make an image, recorded as mathematical formulas. Vector data cannot reproduce photo-realistic images, but for other types of images it has two advantages over raster data: it is scaleable without distortion (the "jaggies" that come with re-sizing a bitmap), and it produces smaller files. Animation Shop can read vector data, but it cannot write vector data. When you view a vector image from Animation Shop, what you are seeing is a raster image based on the vector data. Animation Shop can write to some metafile formats, but the resulting files contain raster data only. BE{ ƀRV,d؀" "Nׇ "P Meta FormatsVector FormatsSupported Formats1G51q$5u@u' 2 TOPIC: Animation FilesS"51 ΁#$%Animation FilesSaveMark(`SubWin')9u* $:File Formats01, ( "=n+ &$vtAnimation Files1?$ [The following table lists the animation formats supported by Animation Shop, the type of support provided (read, write, or both), and the formats bits-per-pixel levels. Hn4#8(Xo}qAnimation Formatsw?MO#nXo}q4qb1 = Animation Shop can open files of this specification< = Animation Shop can save files to this specificationk#؁4 Q-6-$-?qbqb qb qbqbqbqq q$q(q,q 0q&M# DJk#ā Y-6-$-?Bqq:q>qHqRqhqtqq qFormatSource/Standard148 (clr)162432.#\ Y-6-$-?Bq q"q&q0q:qDqHqRq XqAVIMicrosoft1111 / #^ Y-6-$-?Bq q$q(q4q@qLqPqTq ZqGIFCompuserve1<1<1< u#n8 Y-6-$-?Bq qqqqq q$q0q 4qMNG1<& # U$r1?%#&r\File Save OptionsSaveMark(`SubWin')9* $:File Formats0r, ( "A+ &,vtFormat Save Options' When saving files in the following formats, the Options button will be accessible. Click it to open the Save Options dialog box and select the options.You can set format options for the following image formats: FbA#R J qq[ O#nJ qq qBMPPGMN b C#VJ q  qDIBPNGl w_#J qqD~ qD~qEPSPPMN C#VJ q  qFPXPSPN wC#VJ q  qGIFRAWN aC#VJ q  qIFFRLEN C#VJ q  qJPGSCTN aC#VJ q  qLBMTIFN KC#VJ q  qMACTGAN C#VJ q  qPBMWPGKKC#VJ q  qPCXT8N#l J qqq$\" 181f'>\' . Raster Image Formats5 * $VWindow:111m(1m<m' * TOPIC: Color DepthO11|$)- x Color DepthSaveMark(`SubWin')Am* $.:Raster Image Formats0- , ( "9f + &vtColor Depth;-  $ /Most raster formats support more than one level of bits-per-pixel, and therefore more than one level of color. The following table lists all of the bits-per-pixel ratios in the raster formats that Animation Shop supports, and shows the corresponding maximum number of colors. /f " R#t^& Y"q2 "$q2 Bits-Per-PixelMaximum Number of Colors `  X#& Yq2q2 q212R "  I#b& Yq2q2416 S ' I#b& Yq2q28256 t+  I#bV& Yq2 q21632,768 or 65,536 (depends on format)['  I#b$& Yq2 q22416,777,216 [ Q I#b$& Yq2 q23216,777,216 ' x $ j1Q  1p*  ?x  ' 0 TOPIC: Planar FormatsR! :1$$+:APlanar FormatsSaveMark(`SubWin')A {* $.:Raster Image Formats0:, ( "<{+ &"vtPlanar FormatsAI `O     Most raster formats record color information on pixel-by-pixel basis, but some formats use color planes. Each color plane contains all of the pixel information for a single color. Color planes are also calleA d color channels. Formats that use color planes are called planar formats. The bits-per-pixel are determined by the bits-per-plane times the number of planes. If the resulting number is not a power of two (expressible as 2x, where x is an integer), then the bits-per-pixel are "promoted" to the next- highest power of two. For example, if there are two bits-per-plane and three planes, the bits-per-pixel are promoted to eight: 2x3=6, and 22<6<23. 1B1s,BVBBAVB' 6 TOPIC: Supported FormatsU$BB18$-BC#ESupported FormatsSaveMark(`SubWin')AVBB* $.:Raster Image Formats0BC, ( "?B[C+ &(vtSupported Formats]/CD. *a" The following table lists the raster image formats that are supported by Animation Shop, the type of support that is provided (read, write, or both), and the format's bits-per-pixel levels. In order to view this table correctly, you must have the Wingdings True Type Font installed on your system. k'[C#ED XPPV,d؀"3  Supported Raster Image Formats1DTE1f.TEEEG #EE' @ Meta and Vector Image Formats5 TEE* $VWindow:1EF1n/F>F=E>F' , TOPIC: Meta FormatsPFF16$0FGlHMeta FormatsSaveMark(`SubWin')J >FF* $@:Meta and Vector Image Formats0FG, ( ":FBG+ &vtMeta Formats*GlH$  Meta formats explicitly allow more than just vector data. For example, a typical Windows metafile might contain a bitmap, vector information, and text, with the bitmap constituting the majority of the image, and the vector and text data providing annotation. 1BGH1p1HH?lHH' 0 TOPIC: Vector FormatsR!H.I1r$h$2.IIJVector FormatsSaveMark(`SubWin')J HxI* $@:Meta and Vector Image Formats0.II, ( "<xII+ &"vtVector FormatsIJ$ In the strictest definition, a vector format can only contain vector information. In common practice, many formats that are considered to be vector allow the user to include non-vector data, such as raster images or text. 1IK1s3K\KBJ\K' 6 TOPIC: Supported FormatsU$KK1 6$4KKSupported FormatsSaveMark(`SubWin')J \KK* $@:Meta and Vector Image Formats?K:L+ &(vtSupported FormatsK9M. *" The following table lists the ten meta and vector formats that are supported by Animation Shop. In order to view this table correctly, you must have the Wingdings True Type Font installed on your system. ':L`M$ j'9MN#N0G!qV$qVqV6qV8q6 FormatSource/StandardOpen/Save`MN#40G!q6 qqq2(q2*qCDRCorelDRAW!1*NqO#T0G!qqqq2Hq2JqCGMComputer Graphics Metafile1N #ހ80G!qqqq2.q20qCMXqO \KCorel Clipart1qOɀ#>0G!qqqq22q24qDRWMicrografx Draw1 k#00G!qqqq2$q2&qDXFAutodesk1*ɀ#T0G!qqqq2Fq2HqEMFWindows Enhanced Metafile1<kĂ#60G!qqqq2*q2,qGEMVentura/GEM11#b0G!qqqq2Vq2XqHGLHewlett-Packard Graphics Language1Ă#,0G!qqqq2q2 qPCTApple1<(ф#P0G!qqqq2Bq2DqPICLotus Development Corp.1<+#V0G!qqqq2Hq2JqWMFMicrosoft Windows Metafile1<ф,#80G!qqqq2*q2,qWPGWordPerfect1<&R# P$,, (H\b:1 Can open files of this formatuIR, (\b:< Can save files to this format, the files contain raster data only.1H1W5Hn&n# IH16Purchasing Jasc Productsn) m!Purchasing Jasc ProductsYou can purchase Jasc products from the vendor of your choice. To see a vendor's order form, click its name. Prices are subject to change without notice.(% ""`J#d,F q#q#VendorLocationlM#j>F (q $2qJasc Software, Inc.USAlM#j>F (q5$,qJasc Canada Ltd.Canadax+nM#jVF (qq$>qCommunique CommunicationsAustraliaz-M#jZF (qo$>qCommunique CommunicationsNew Zealandm nUM#j@F (qH2$qWinPreTonChina & TaiwaneM#j0F (q;asI$qPro SoftDenmarkm U'M#j@F (q^O$,qDigital WorkshopEnglanddM#j.F (q1W$qWinShareFranceq$'M#jHF (q$4qVerlag Gisela LakiesGermanym iM#j@F (qs6ͤ$(qBroCo SoftwareNederlandp#ٍM#jFF (q$6qPersonal Data FactoryJapanx+iQM#jVF (qfP$FqWinShare Killer Apps (Espaa)Spain5ٍ/ , #Please Note:If you live in Europe and purchase a Jasc product from a distributor outside of Europe, you will be liable for the VAT and Customs charges. Because of this, buying at a lower price from a non-European distributor may actually cost you more. V%Q܏1 7܏wBroCo Software (Nederland) Order Form@(# :%܏(BroCo Software (Nederland)l܏0 0##Selecteer de knop Afdrukken, of gebruik de toetsencombinatie +

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.^2, (d#Voor telefonische bestellingen: 035 6026650.7' NAAM'$ 6 ' BEDRIJFSNAAM'G$ / v' ADRESG. *POSTCODE:_________________________ PLAATS_________________________TELEFOON:_________ / ______________ TELEFAX _________ / _____________ Bepaal hieronder het totaalbedrag: [ ] Paint Shop Pro 5 (alleen op CD-ROM) : FL. 2 3 9 , 0 0 [ ] Paint Shop Pro 5 - 10 user Site Licentie * : FL. 1 5 2 4 , 0 0 [ ] Paint Shop Pro 5 - 15 user Site Licentie * : FL. 2 1 6 5 , 2 0 [ ] Paint Shop Pro 5 - 20 user Site Licentie * : FL. 2 7 7 3 , 3 0T'v- (O [ ] Paint Shop Pro 5 + Jasc ImageRobot bundel : FL. 5 6 8 , 0 0 [ ] Creating Paint Shop Pro Web Graphics 2nd ed. : FL. 9 9 , 0 0 verzendkosten (binnen Nederland) : FL. 1 0, 0 0 verzendkosten (buiten Nederland) : FL. 1 5, 0 0 verzendkosten voor ONDER REMBOURS : FL. 1 5 , 0 0 ================= Totaalbedrag: FL. _________,_____B R### Wijze van betaling (aankruisen wat van toepassing is) ** ( ) Overmaking op bankrekening: 37.99.42.844 t.n.v. BroCo software Soest ( ) Overmaking op girorekening: 28.39.530 t.n.v. BroCo software Soest ( ) Onder rembours (totaal: FL. 15,00 verzendkosten) ( ) D.m.v. bijgevoegde betaalcheque ( in Hfl. ) vergeet a.u.b. uw pasnummer niet! ( ) EuroCard / MasterCard of VISA05 8 KAARTNUMMER : ________.________.________.________ VERVALDATUM : _______________________ DATUM: ______________________ HANDTEKENING: ___________________________ Verzend, fax, of e-mail dit formulier naar: Post: BroCo software, Postbus 446, 3760 AK SOEST, Nederland Fax: 035 6014012 E-mail: verkoop@broco.nl * Site Licenties voor meer gebruikers, Site Licenties voor educatieve instellingen, andere Jasc produkten en upgrades naar de nieuwste versieY!w8 >C#& beschikbaar. Neem voor aanvullende informatie contact op met de afdeling verkoop: 035 6026650 ** Levering op rekening naar bedrijven en overheidsinstellingen mogelijk, bel voor aanvullende informatie. Alle prijzen zijn inclusief 17.5% BTW Dealer aanvragen welkom.`/1G8yCommunique Communicatons (Australia) Order FormL'w#% N"!COMMUNIQUE COMMUNICATIONS(Australia)sJ) "RtTo print this form, click the Print Button above, or press +

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.)X4 6You can place your order to Communique Software by payment with cheque or credit card.We accept Mastercard, Visa and American Express.To place an order, simply contact us via one of the following:Telephone/Fax:+ 64 09 5288 700.Email:sales@comm-unique.com.auOr order securely from our website : http://www.comm-unique.com.au Please use this form when ordering by mail or fax.TF Zm Name:Company:Address:Address:Town:City:Post Code:Country:Telephone Number:Fax Number:Credit Card type:Cardholders Name:Credit Card Number:Expiry Date:T(X, (PProducts: Prices (NZ$){MT#. , Paint Shop Pro Version 5$199.00Paint Shop Pro Version 3.12$129.00W0z' `Upgrade to Paint Shop Pro Version 5$99.00 #: ; D  (Available to Registered Users of Versions 3 & 4).Paint Shop Pro/Image Robot v1.1$479.00Creating Paint Shop Pro Web Graphics (2nd Edition)$69.00Postage & Handling$10.00Please make cheques/money orders payable to: Communique Software.Mail to:Communique Software144 West Tamaki Rd St. Heliers, Auckland New Zealand.OrP.O. Box 25-747 St. Heliers, Auckland New Zealand.V%z 1: F BDigital Workshop (England) Order FormC:  % <"!Digital Workshop (England) sJ F ) "RtTo print this form, click the Print Button above, or press +

.  % aYou can order from Digital Workshop by payment with cheque (UK Bank or Eurocheque payable to "Digital Workshop") or credit card (American Express, MasterCard, JCB and Visa).qF  &  ȀThe numbers for ordering are: Voice (01295) 258335 or Fax (01295) 254590Internet: sales@digitalworkshop.co.uk y 9 @ ȂQNAMECOMPANYADDRESSADDRESSTOWNCOUNTY________________________________POST CODECOUNTRYTELEPHONE_____________________________FAXZ2  ( d5CREDIT CARD: Amex/Visa/Mastercard/Access/Delta ^3y 1+ &f5CARD NUMBEREXPIRATION DATE:_________SIGNATURE+ \( 5G1/ .0Rwk'PriceQuantityTotal:k=\. ,z(Paint Shop Pro v5 Deluxe CD Rom 69.95______ _________{P+ &)(! includes manual, online tutorial and sample photographsSPECIAL OFFER.X+- *V!(PhotoPremier 5.00______ _________lDY@( Y@: )( Double CD Rom with 2000 true colour photoclips worth 19.95R'@+ &N(Shipping/Handling 5.00 _________^4Y@ A* $h(VAT (EC residents) @ 17.5%______ _________@@IA+ &*!(Total _________C AA& :(Mail to:Digital Workshopd9IAA+ &rR(19 Parsons Street, Banbury, Oxon, OX16 8LY, England-AB* $K U$ArB1w;rB&CJasc Software, Inc. (USA) Order FormABB% 8"!Jasc Software, Inc. (USA)sJrB&C) "RtTo print this form, click the Print Button above, or press +

.GBDV z&EF("www.jasc.com/order.html",`',1,`')You can order from Jasc Software, Inc. by payment with check or credit card (American Express, MasterCard or Visa). The numbers for ordering are: 1-800-622-2793 (24 hours a day/7 days a week) or Voice (612) 930-9800 or Fax (612) 930-9172 or place your order on our secured web server at http://www.jasc.com/order.html. 0&CD) "0ˀ NAME'DE$ j 3 DME) "0ˀ COMPANY'EtE$ j 2 MEE) "0ˀ STREET'tEE$ j 2 EE) "0ˀ STREET'E&F$ j 0EVF) "0ˀ CITY'&F}F$ j 9 VFF- *0ˀ STATEZIP'}FF$ j BFG- **0ˀ COUNTRYTELEPHONE 'FFG$ j P#GG- *F0ˀ CREDIT CARD TYPEEXPIRATION DATE'FGG$ j >GG) "*0ˀ CREDIT CARD NUMBER'G"H$ j5 GWH) "0ˀ SIGNATURE'"H~H$ jEWH}I#D+qq"ǀ#q"ǀq*q,q0q>q@q^qProductFormatPrice# of Copies:Product Total Price?~HJ#X~+qqq*q,q q"Pq"RqbqdqPaint Shop Pro 5 CD ROM$ 99.00______$ _________<}IK#dx+qqq"q$q 4q 6q"Jq"Lq\q^qIlluminatus 4CD ROM$ 249.00______$ _________ ;JL#lv+qq q q"q 2q 4q"Hq"JqZq\qImage Robot CD ROM$ 249.00______$ _________8K)Mb#pqq&Tq&VqMinnesota residents add 6.5% sales tax$ _________?LMc#~qq&bq&dqCalifornia residents add applicable sales tax$ _________1)MN#؀beqq&4q&6qFqHqShipping/Handling - US$ 8.00$ _________=MAO#؀zeqq&Lq&Nq^q`qShipping/Handling - Outside the US$25.00$ _________;N m#vq"q&#Rq&"Tqr#TOTAL in US Funds drawn on a US Bank$ ___________AO B-AO9(  }0 M#j` ^M q4q6qMake checks payable to:Jasc Software, Inc.L9`^# ^M qqqqMail to:Jasc Software, Inc.PO Box 44997 Eden Prairie, MN 55344 USA'$ Y(`1<7Personal Data Factory (Japan) Order FormE %% @"!Personal Data Factory (Japan)tK) "RtTo print this form, click the Print Button above, or press +

..%G \{You can order from Personal Data Factory by payment with check.NAME___________________________________________COMPANY___________________________________________STREET___________________________________________STREET___________________________________________CITY___________________________________________STATE ________________ZIP_____________COUNTRY ________________TELEPHONE_____________FAX________________'Ą$ 1\g#b qq&qBqProduct: Cost:# of Copies:Product Total:6Ąg#l q"q6qNqPaint Shop Pro 12,800__________ ___________p \ig# qq qq#Ҁ< qq q qqqTotal: ___________/i74 6*Make cheques payable to: Personal Data FactoryMail to: Personal Data Factory Shimoueki-cho 451-3, Isesaki-shi, Gunma-ken, 372 JAPAN.TEL:0270-21-1423FAX:0270-26-1636Internet HomePage: http://www.pdfc.com/N1O!=NU PRO SOFT (Danmark) Order FormV17ۈ% b"!PRO SOFT (Denmark, Norway, Sweden and Finland)sJN) "RtTo print this form, click the Print Button above, or press +

.Gۈ@ NQ#(+45) 53 61 90 42. Monday-friday 10:00 - 16:30. Call for information you might need.(May 1st 1998 (+45) 57 61 90 42).On http://www.prosoft.dk you will find the largest collection of tutorials for PSP in the world, and then in Danish and Swedish. Learn more about how to use PSP.Name: ______________________________________________________________Evt. company: ______________________________________________________________Address: ______________________________________________________________:Nύ> JQAddress: ______________________________________________________________Zipcode: ______________________________________________________________City: ______________________________________________________________Phone: ________________________ Fax: ________________________________Email: ______________________________________________________________If you want to pay with creditcard, PostBox addresses will not be accepted alone; write your street address please.,B RQ#+,WHAT WE SEND TO YOU:The registered packages of Jasc Programs consist of I. Registered version on CD (Paint Shop Pro 5.x). II. Full description of the program in a professional manual, III. Software-box & IV. Single usersX ύS8 @@Q!(Item / Valuta: DKR. lI `Q-,#[_] 1 Paint Shop Pro v. 5.x, Windows-95/98 , Windows NT 4.0 730,00[_] 2 PaSl7int Shop Pro v. 3.12, Windows 3.1-3.11, NT 3.5 500,00[_] 3 Paint Shop Pro v. 5.x + Jasc Image Robot 2000,00[_] 4.1 Jasc PostScript(R) Renderer 350,00[_] 4.2 Andy Shafran's "Creating Paint Shop Pro Web Graphics" (2d ed) 350,00Site-Licenses, BusinessPSP 5.xS3 4Q[_] 5.1 Paint Shop Pro 5.0, 10-user, 1 manual 5730,00[_] 5.2 Paint Shop Pro 5.0, 25-user, 1 manual 13160,00[_] 5.3 Paint Shop Pro 5.0, 50-user, 1 manual 22890,00yKl. ,G[_] 5.4 Extra manuals over 1, Numbers above 1: ______ * 90,00________NGY Q#-,-# PSP 3.x[_] 6.1 Paint Shop Pro 3.12, 10-user, 1 manual 2700,00[_] 6.2 Paint Shop Pro 3.12, 20-user, 1 manual 5220,00[_] 6.3 Extra licenses over 10, Numbers above 10: _____ * 210,00 _______[_] 6.4 Extra manuals over 1, Numbers above 1: ______ * 90,00_______Site-Licenses, SchoolsPSP 5.x[_] 7.1 Paint Shop Pro 5.0, 10-user, 1 manual 2900,00[_] 7.2 Paint Shop Pro 5.0, 25-user, 1 manual 6600,00`I `Q##[_] 7.3 Paint Shop Pro 5.0, 50-user, 1 manual 11450,00[_] 7.4 Extra manuals over 1, Numbers above 1: ______ * 90,00_______ PSP 3.x[_] 8.1 Paint Shop Pro 3.12, 10-user, 1 manual 1680,00[_] 8.2 Paint Shop Pro 3.12, 20-user, 1 manual 3080,00[_] 8.3 Extra licenses over 10, Numbers above 10: _____ * 140,00 _______[_] 8.4 Extra manuals over 1, Numbers above 1: ______ * 90,00_______Both,GH ^Q,#[_] 9.5 City-license (Several schools), call us.Shipping and handling [_] 10. Denmark, Shipping & Handling 35,00[_] 11. Norway, Sweden & Finland Shipping & Handling 100,00[_] 12. If not prepaid, COD (Denmark only) 20,00[_] 13. If you add a check with your order from Norway, Sweden & Finland add Check exchange 100,00Shipping for site-licenses varies for each orders, call for prices.`E XQ##14. Total dkr. before VAT (MOMS) ______15. MOMS (25%) of the above, Denmark, Sweden** & Finland** ______*) Norwegian customers will have to pay local MOMS (23 %) at the import plus a handling-fee to norwegian customs-authorities.**) Customers in Sweden and Finland with a local VAT Number, will not have to add VAT (MOMS) 25%, but please add your VAT-number (MOMS redovisningnr.) then in line 24 & 25 below.nO l?Q##-,-16. Grand total dkr. ______All prices above is in danish kroner. If you want the know the value in your own currency (NOK, SEK or FIM), please check the actual exchange rate with us or visit our homepage for actual rates.We will pay the above as:Orders from Norway, Sweden and Finland has to be prepaid, but public offices and schools can pay according to invoice. We have now postal giro accounts in Norway, Sweden and Finland to make it cheaper and easier to pay for the programs. ? L'Q#17. [_] CreditCardKredit Kort (Credit Card). Angiv et af flgende 4 kort (MARK ONE):Kort navn (Card name): 1 [_] Dankort 2 [_] EuroCard 3 [_] MasterCard 4 [_] VISAKort nummer (Card Number): |__|__|__|__| - |__|__|__|__| - |__|__|__|__| - |__|__|__|__|Gyldig til (Valid thru): _____/_______Belb ialt kr. (Payment total dkr.): ________________ (Fra Line 16 / From line 16 above) 7\/ .QDato (Date): ______/______-199 Deres underskrift (Your signature): _________________0 - *Q/ , QAlle ovenstende oplysninger skal udfyldes, i modsat fald kan vi ikke anvende Deres Kreditkort.All informations have to be entered, else we cannot use your credit card and process your order.0E\ aQ#######[_] Post-giro18. [_] Prepaid to danish Postgiro account 406 2140, date: ___/___ 19919. [_] Prepaid to swedish Postgirot account Call for the amount and number of account.20. [_] Prepaid to norwegian Postgiro account Call for the amount and number of account.21. [_] Prepaid to finnish Postgiro account Call for the amount and number of account.22. [_] Check. If you are from Norway, Sweden or Finland and prefer payment by check, please also add dkr. 100,00 in line 13 above, that is what the bank claims us for handling the check.*oZ Q#-,-.#23. [_] Invoice, Approved companies only.Other info24. [_] Swedish VAT-No (12 digits): SE _ _ _ _ _ _ _ _ _ _ _ _25. [_] Finnish VAT-No (8 digits): FI _ _ _ _ _ _ _ _ A swedish VAT-number MUST consist of 12 digits, less is not a valid number. All numbers will be verified in EU-database. (No VAT / MOMS in line 15 above).Call, mail, upload, fax or e-mail to:Pro Soft, Benloese Skel 4 G, DK-4100 Ringsted, Denmark.(EG \Q###Tlf.: (+45) 53 61 90 42. Monday-friday 10:00 - 16:30. Call for information you might need. (May 1st 1998 (+45) 57 61 90 42)Fax.: (+45) 53 61 93 91, 24 hours. (May 1st 1998 (+45) 57 61 93 91)WEB: http://www.prosoft.dk, Read about all the programs meantioned, get the shareware-versions. This is your fastest connection in Scandinavia from our WEB hotel to your PC. Find the largest collection in the world of tutorials for PSP.do- 2 4Q#Internet: support@prosoft.dkAll orders are sent the same day as the payment/order is received.(U $  ^--  1 > p BDVerlag Gisela Lakies (Deutschland) Order FormJ%U  % J"!Verlag Gisela Lakies (Deutschland)sJ p ) "RtTo print this form, click the Print Button above, or press +

. N 1 0[##Fr Deutschland, sterreich und die Schweiz werden deutsche Versionen von Paint Shop Pro und von Jasc Media Center als Standardsoftware mit deutschsprachigen Handbchern angeboten. Bestellungen knnen per Verrechnungsscheck, Kreditkarte, per Nachnahme oder auf Rechnung erfolgen. Preise fr Kopierlizenzen ab mind. 10 Arbeitspltzen auf Anfrage. Alle Preisangaben erfolgen inkl. 16% MwSt. Bezugsadresse (auch fr Hndler):f8p  . ,p#Verlag Gisela Lakies Tel. 05864 / 1328_4N  + &h#Dobro 14 Fax 05864 / 1312 od. 0171/2716629\2 o * $d#D-29479 Jameln email: verlag@jasc.de'  $ 1 o  $ #Bestellung.  @F Z##Anz. Ges.-Preis___ Paint Shop Pro 5 (deutsche Version, lieferbar ab Juni 1998)199,00 DM ______ DM___ Paint Shop Pro 5 (englische Version fr Win95, NT 4.0)199,00 DM ______ DM___ Paint Shop Pro 5 (Update englisch, oder ab Juni 98 deutsch) 99,00 DM ______ DM___ Creating Paint Shop Pro Web Graphics (englischspr. Anleitungsbuch) 69,00 DM ______ DM___ Paint Shop Pro 3.12 (deutsche Version fr Windows 3.x, NT 3.51)164,00 DM ______ DM  @U G SBC T #zzgl. Versandpauschale innerhalb Deutschlands 10,00 DM zzgl. Versandpauschale nach sterreich o. Schweiz 20,00 DM ______ DMRechnungsbetrag ======== DMFirma: _________________________________________________________________________Name: _________________________________________________________________________Strae: ________________________________________________________________________PLZ, Ort: _______________________________________________________________________ @BD; Di/Tel.:____________________ Telefax: __________________ email: ________________________Kreditkarte: O VISA-CardO Euro-/MastercardO American Express Nummer der Kreditkarte: __________________________________________Gltig bis: ____/__________________ , den ___________ _____________________________ Datum UnterschriftPSBD1 ?DEDOWindowShare (France) Order FormE BDD% @"!WinShare Killer Apps (France)mIDDE$ Il faut cliquer le bouton "Print" au dessus pour imprimer cette fiche.sJDE) "RtTo print this form, click the Print Button above, or press +

.n>DE%F0 0| 01Logiciels Jasc Softwarereprsents en France par WSKAEF% [Les socits peuvent nous consulter pour des licences multipostes (sur site) ou des licences multiples. Imprimez cette fiche, et adressez le tout avec votre rglement :%FG1 021SARL Edition WSKA46-48 route de Thionville57140 WOIPPY FranceTl. : (+33) 03.87 30 85 57 http://www.wska.comFax : (+33) 03.87 32 37 75 Minitel : 3615 WinShareCompuServe : Go WSHARE'FH$ 1^GHH `1Nom et Prnom :Socit :Adresse :Code Postal et Ville :'HH$ 1kHtI( 1Choisissez SVP la langue du logiciel quand cette possibilit est offerte, en rayant l'option inutile. *HK{ Ā_Z3333333QtProduitLanguePU H.TPU T.T.CPaint Shop Pro (CD)FR/US 745.44 FF 899.00 FFJASC Image Robot (CD)US1098.67 FF1325.00 FFJASC Image Commander (disk)US 178.28 FF 215.00 FFMedia Center (disk)FR/US 247.93 FF 299.00 FFProfessional Capture System (disk)FR/US 247.93 FF 299.00 FFPaint Shop Pro et Media CenterFR/US 828.36 FF 999.00 FFPaint Shop Pro et Image RobotUS1574.63 FF1899.00 FFctI6L5 :Z3et aussi un livre indit en Europe : Creating Web Graphics with PSPUS 330.84 FF 399.00 FF/KeL, (YeA6LL$ )Version franaise de PSP5 disponible partir du 1 juin 1998.'eLL$ 1LM%  *Les entreprises de la C.E.E fournissant leur numro de T.V.A intracommunautaire sont factures H.T. ainsi que les clients suisses.'LM$ 1TMDO- (1Ci-joint mon rglement de __________ FF TTC, paiement par chque, Eurochque ou carte bancaire. Barrer la mention inutile.Carte bancaire, donnez les 16 chiffres, la date d'expiration et signez __________ __________ __________ __________ Exp. : _______ ________ Date ________________ Signature : __________________________________X'MO1?@OWinPreTon (Taiwan and China) Order FormGDO ( >"4!WinPreTon(Taiwan and China)O DOsJO) "RtTo print this form, click the Print Button above, or press +

.gC $ #Traditional Chinese & Simplified Chinese Versions from WinPreTon< FYou can order our Chinese Version around the World.NAME _______________________________________________________________COMPANY ____________________________________________________________STREET ______________________________________________________________CITY ________________________________________________________________STATE _______________________________ ZIP _____________COUNTRY __________TELEPHONE _____________ FAX ___________  Ԁ++++++++Product & Price in TaiwanCost: # of Copies:Product Total:Paint Shop ProNT 3200 __________________Paint Shop Pro & Jasc Media CenterNT 4900__________________Total:_________Product & Price in ChinaCost:# of Copies:Product Total:Paint Shop ProRMB 990 __________________Paint Shop Pro & Jasc Media CenterRMB 1450__________________7FG \Total:_________Make check payable to:[In Taiwan]WinPreTon Taiwan8F, No. 54-12, Suite 807, Sec. 3, Chung-San N. RdTaipei, Taiwan, Tel: 886-2-2591-1268 Fax: 886-2-2593-6371[In ShangHai]DCE-WinPreTon 7F, No. 20 of New Building, Pan-Yang Rd., Shang-Hai, PRCTel: 021-6474-1472Fax: 021-6471-0555 [In PeiJing]DCE-WinPreTon2F, No. 34, Pei-Sh-Chau Rd., Hai-Ting XuTel: 010-6874-8558Fax: 021-6874-8555 Questions or Suggestions, please e-mail: Support@WinPreTon.COM G"% DWeb Site: www.WinPreTon.com.twOF܇1 A܇Jasc, INC. (Canada) Order Form8% &"!Jasc Canada Ltd.sJ܇) "RtTo print this form, click the Print Button above, or press +

.}&W |M&EF("www.jasc.com/order.html",`',1,`')You can order from Jasc Canada Ltd. by payment with cheque or credit card (American Express, MasterCard or Visa). The numbers for ordering are: 1-800-385-9859 or Voice (905) 565-0808 or Fax (905) 565-0773 or place your order on our secured web server at: http://www.jasc.com/order.html04) "0ˀ NAME'[$ j 3 4) "0ˀ COMPANY'[$ j 2 ) "0ˀ STREET'$ j 2 @) "0ˀ STREET'g$ j 0@) "0ˀ CITY'g$ j D- *.0ˀ PROVINCEPOSTAL CODE')$ j Bk- **0ˀ COUNTRYTELEPHONE ')$ j P#k- *F0ˀ CREDIT CARD TYPEEXPIRATION DATE' $ j >G) "*0ˀ CREDIT CARD NUMBER' n$ j5 G) "0ˀ SIGNATURE'nʍ$ j3#ftjvq#qq̂&q(qDqFqRpProduct:Cost:# of Copies:Product Total:?ʍn#~tqvqRpq"qPqRqbqdqPaint Shop Pro 5 (CD-ROM)$149.00______$ _________U`#tqvq"hqjq|q~qqqn`"Creating Paint Shop Pro Web Graphics" (2nd ed.)$ 59.00______$ _________8n:#ptqvqqqNqPqTqVqShipping/Handling - Canada$ 9.00$ _________?`#~tqvqHqJq\q^qbqdqShipping/Handling - International$ 29.00$ _________>:# |tqv&q")JqLqZq\q`qbqCanadian Residents add 7% G.S.T.x 7%$ _________;#vtqv q"FqHqTqVqZq\qOntario Residents add 8% P.S.T.x 8%$ _________J#怔vq,q"5"rqtqxqzqTotal in Canadian Funds drawn from a Canadian bank$ _________/[#^ ^M qq8q:qMake cheques payable to:Jasc Canada Ltd.\_# ^M qqqqMail to:Jasc Canada Ltd.PO Box 77220RPO Courtney ParkMississauga, Ontario L5T 2P4'$ "# X'V12BVGHWinShare Killer Apps (Spain) Order FormI!( B"#!WinShare Killer Apps (Espaa)~VG* $RtHacer clic en "print" para imprimir este documento.To print this form, click the Print Button above, or press +

.d6 : 01Los programas de JASC Softwareestan representados en Espaa por WSKAEsta es una licencia para un usuario nico, que da derecho de utilizacin solamente en un ordenador. Consltenos los precios de las licencias mltiplesGrQ p{611Informaciones para el envoNombre/AppellidosEmpresaDireccinCdigo postal y ciudad [y Pas]TelfonoFaxemailPor favor elija el idioma cuando es posible dI `rU#33Can.ProductoIdiomaU. sin IVAU. con IVAPaint Shop Pro (CD)US/ES19 209.4022 475 Ptasy tambien el famoso libro que no se encuentra en Europa : Creating Web Graphics with PSPUS 8525.64 9 975 Ptas/r, (YepJ b)1617171IVA y portes incluidos en los precios. 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FactoryPreferencesPrintingPrinting: FilesPro SoftPurchasingRaster Image FormatsResizing FramesReversing FramesReverting to the Saved FileRun Dialog BoxRunning Paint Shop ProSave OptionsSaving FilesSelecting FramesSelecting the Active ColorsSpainSRL EdicionesSwedenTaiwanTechnical SupportText ToolTool WindowsTransitions Transitions: OverviewTransparency Preferences UndoUndo PreferencesUSAVector Image FormatsVendors Verlag Gisela Lakies$Viewing an Animation(Windows Explorer, Opening Image Files,WinPreTon0WinShare4Wizard 8Wizard: Adding Images\Wizard: Finish`Wizard: OverviewdWizard: Positioning the FrameshWizard: Setting Animation PropertieslWizard: Setting the Background ColorpWizard: Setting the Frame SizetWizard: StartingxWizard: Viewing the Animation|WMF PreferencesWorking with Framesn Animation: Viewing an AnimationModifying an Animation: Working with FramesMost-Recently Used ListMoving AroundMy Computer, Opening Image FilesNederlandNew ZealandNorwayOpen Dialog Box Opening Image FilesOpening Image Files: Drag-and-Drop(Opening Image Files: Most-Recently Used List,Opening Image Files: My Computer0Opening Image Files: Open Dialog Box4Opening Image Files: Overview8Opening Image Files: Run Dialog Box<Opening Image Files: Windows Explorer@OptimizingDOptimizing: FilesHOverviewLPaint Shop Pro, RunningPPaintbrushTPainting and DrawingXPainting and Drawing: EraserlPainting and Drawing: Fill ToolpPainting and Drawing: OverviewtPainting and Drawing: PaintbrushxPainting and Drawing: Text Tool|Managing Image Files: Deleting FilesPCD Preferences|8j=`хq0)B 9 c & & c 3؂C \  u  /&;)F24  Controlling the Tool WindowsFile Format Preferences for Batch Conversion File Type PreferencesMain Window RegionsPainting and Drawing Tools8Painting and Drawing with MasksHPositioning the Main WindowPSelect Folder Dlg - Select\Selecting Active Colors`Tool Windowsx/(&(;)LzEContentsPage Setup'Page Setup Image:PrintBFile Information Dialog Box`cOverviewUsing this Help FileYqGetting AroundTechnical 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FileLook in Drop Down BoxUp One Level ButtonC^Contents List BoxGSave in Drop Down BoxUp One Level Button0KContents List Box4lCreating a New FoldermStep 1: Select the Folder:Step 2: Choose the Select Button"LStep 1: Select the Parent FolderɃStep 2: Create the New FolderStep 3: Choose the Select ButtonknFile Format Preferences OverviewPCD PreferencesWMF PreferencesLGeneral Program Preferences Overview!Undo Preferences؂Frame View PreferencesąAnimation Player PreferencesTransparency Preferences#Layered Files Preferences2UMiscellaneous PreferencesColor Palette PreferencesManaging Image Files Overview6Creating a New AnimationDuplicating an Animation̄Saving a File9Reverting to the Saved FileClosing Files[wOptimizing a FileF_Printing a File Deleting a File2WStep 1: Select or Create the File's Folder /Step 2: Select the File TypeStep 3: Enter the FilenameStep 4: Select the Save ButtonStep 5: Select the Save ButtonStep 1: Select the Output TypeoStep 2: Select Animation QualityHZStep 3: Monitor Optimization ProgessJZStep 4: View the ResultsStep 1: Check the Page SetuptStep 2: Access the Print Dialog BoxjStep 3: Select the PrinterStep 4: Set the Printer Properties (Optional)Step 5: Set the Print to File Checkbox}Step 6: Enter the Number of CopiesStep 7: Select the OK Button€Previewing a Printed File69asOverviewЅMagnificationyMoving AroundfUndo Emptying the Clipboard Selecting FramesWorking FramesDuplicating FramesQInserting FramesnReversing FramesFlipping FramesGMirroring FramesResizing Frames5Deleting FramesSChanging Frame PropertiesVChanging Animation PropertiesViewing an Animation'ETransitions Overview݀Adding Image Transitions|Adding Image TransitionsAdding Image TransitionsuAdding Image TransitionsDd$.  {ÄȇN~Zy references OverviewG Adding Text TransitionsSAdding Text TransitionsMAdding Text TransitionsZ Adding Text Transitions/  Յ y !!!!Wizard Overview!Start the Wizard!Setting the Frame Size!Setting the Background Color!Positioning the Framest!Setting the Animation 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(USA) Order Form'Personal Data Factory (Japan) Order Form8'PRO SOFT (Danmark) Order Formk(Verlag Gisela Lakies (Deutschland) Order Form(WindowShare (France) Order Form (WinPreTon (Taiwan and China) Order Form )Jasc, INC. (Canada) Order Formȁ)WinShare Killer Apps (Spain) Order Form))icationyMoving AroundfUndo Emptying the Clipboard Selecting FramesWorking FramesDuplicating FramesQInserting FramesnReversing FramesFlipping FramesGMirroring FramesResizing Frames5Deleting FramesSChanging Frame PropertiesVChanging Animation PropertiesViewing an Animation'ETransitions Overview݀Adding Image Transitions|Adding Image TransitionsAdding Image TransitionsuAdding Image TransitionsDd$.  {ÄȇN~Zy references Overview  /&;)L4?':Bq1`)q0Bх3=j8! 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